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Engineering Commons

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Articles 1 - 10 of 10

Full-Text Articles in Engineering

Resources: Getting There - Space, Todd R. Kelley Jan 2008

Resources: Getting There - Space, Todd R. Kelley

Publications

The article presents a school activity about transportation concepts using the DVD "Black Sky: The Race for Space & Winning the X-Prize." The article describes the video as a good resource to explore novel ideas in space travel with students. It suggests that the video inspires students to learn more about space transportation and the science and technology of modern rocketry.


Cognitive Processes Of Students Participating In Engineering-Focused Design Instruction, Todd R. Kelley Jan 2008

Cognitive Processes Of Students Participating In Engineering-Focused Design Instruction, Todd R. Kelley

Publications

Since the publication of the Standards for Technological Literacy in 2000 (ITEA), there have been a number of new programs developed that are designed to teach pre-engineering. Project Lead the Way is one such program. Project Lead the Way boasts serving over 1250 schools in 44 states and teaching over 160,000 students (McVearry, 2003). Efforts are also being made to infuse engineering design into technology education programs. One example of this is the work of the National Center for Engineering and Technology Education (NCETE) partnering with high school technology educators in summer inservice workshops to help teachers develop activities and …


Analogical Reasoning In The Engineering Design Process And Technology Education Applications, Jenny Daugherty, Nathan Mentzer Jan 2008

Analogical Reasoning In The Engineering Design Process And Technology Education Applications, Jenny Daugherty, Nathan Mentzer

Publications

This synthesis paper discusses the research exploring analogical reasoning, the role of analogies in the engineering design process, and educational applications for analogical reasoning. Researchers have discovered that analogical reasoning is often a fundamental cognitive tool in design problem solving. Regarding the possible role of analogical reasoning in the context of technology education; analogies may be a useful tool to develop student’s design skills, teach abstract or complex concepts, and build students’ analogical reasoning skills for general problem solving. The positive and negative educational implications of analogical reasoning being explored by researchers are also discussed.


Resources: E-Book Readers, Daniel Brenner, Todd R. Kelley Jan 2008

Resources: E-Book Readers, Daniel Brenner, Todd R. Kelley

Publications

The article provides information on the resources of electronic book (e-book) reader. It cites that an e-book reader is a device where people can download, store, and read printed materials. However, e-book readers are not applicable in educational setting because textbooks are not yet available for download. There are funding programs for e-books readers in schools emerged like Target Early Childhood Reading Grants, HP Technology for Teaching Grant Initiative, and EDS Technology Grant Program.


Join The Mission, Design A Patch, Nathan Mentzer, Fay Mentzer, Krista Jones Jan 2008

Join The Mission, Design A Patch, Nathan Mentzer, Fay Mentzer, Krista Jones

Publications

The article presents a classroom activity designed for third grade and up that requires students to design their own mission patch. The activity references the patches developed and designed by the U.S. National Aeronautics & Space Administration. Moreover, the article discusses the design of the activity, the available resources, the evaluation process and interdisciplinary connections.


Engineering Student Outcomes For Grades 9 - 12, Vincent W. Childress, Craig Rhodes Jan 2008

Engineering Student Outcomes For Grades 9 - 12, Vincent W. Childress, Craig Rhodes

Publications

The article focuses on a study by Dearing and Daughtry about postsecondary engineering education. The study used a modified Delphi technique that they conducted with technology teachers, technology teacher educators, and engineering educators to identify engineering outcomes for high school pre-engineering students. The purpose of the study was to identify those concepts that are necessary to teach high school students in order to prepare them for postsecondary engineering education, while preserving the mission of teaching technological literacy.


Resources: Handheld Computing Devices, Cameron Denson Jan 2008

Resources: Handheld Computing Devices, Cameron Denson

Publications

The article features a valuable resource to aid teachers in their effort to satisfy the need to implement modern instructional technology and their students' need to access green technology. It states that handheld computing devices are currently being widely used in many classrooms and technology savvy educators can manifest to the benefits of these data-collection systems. It believes that handheld units can offer students with an all-inclusive technological device that caters to all learners.


Quality And Characteristics Of Recent Research In Technology Education, Scott D. Johnson, Jenny Daugherty Jan 2008

Quality And Characteristics Of Recent Research In Technology Education, Scott D. Johnson, Jenny Daugherty

Publications

The focus of research in technology education has evolved throughout its history as the field changed from industrial arts to technology education (Spencer & Rogers, 2006). With the move to technology education, the field has begun to broaden its focus to better understand the teaching, learning, curriculum, and policy implications of preparing the next generation of technological thinkers. Although a complete “paradigm shift” may not have occurred completely within all technology-oriented programs (Sanders, 2001), the current emphasis on engineering within technology education indicates a need to examine and assess the status of technology education research over the past ten years …


Resources: Staying In Touch - Gone Global, Todd R. Kelley Jan 2008

Resources: Staying In Touch - Gone Global, Todd R. Kelley

Publications

The article highlights two classroom activities that help classrooms communicate globally using communication technologies. They include the pen-pal/classroom exchange program and the online exchange program using web cams and videoconferencing. Moreover, it discusses how the cited communication technologies enhance learning as well as the challenges inherent in using them in a classroom setting.


Design Activity: Students Designing Their Own Video Games, Steve Shumway Jan 2008

Design Activity: Students Designing Their Own Video Games, Steve Shumway

Publications

The article presents a school activity helping students to design their own computer video games. In the past, advanced programming using Java or C++ was used to design video games. At present, there are many free, easy-to-use software programs available to help elementary-age children create their own video games. The article suggests that teachers download a free version of this software and begin the tutorial.