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Full-Text Articles in Engineering

Teaching Nanotechnology By Introducing Crossbar-Based Architecture And Quantum-Dot Cellular Automata, Minsu Choi, Nohpill Park Jun 2005

Teaching Nanotechnology By Introducing Crossbar-Based Architecture And Quantum-Dot Cellular Automata, Minsu Choi, Nohpill Park

Electrical and Computer Engineering Faculty Research & Creative Works

The end of photolithography as the driver for Moore's law is predicted within seven to twelve years and six different emerging technologies (mostly nanoscale) are expected to replace the current CMOS-based system integration paradigm. As nanotechnology is emerging, (1) there is a strong need for well-educated nanoscale systems engineers by industry, and (2) research and education efforts are also called to overcome numerous nanoscale systems issues. This paper is to propose a way to teach nanotechnology by introducing two emerging technologies: crossbar-based nanoarchitecture and quantum-dot cellular automata.


Blue-Box Approach To Power Electronics And Machines Educational Laboratories, Robert S. Balog, Zakdy Sorchini, Jonathan W. Kimball, Patrick L. Chapman, Philip T. Krein, Peter W. Sauer Jun 2005

Blue-Box Approach To Power Electronics And Machines Educational Laboratories, Robert S. Balog, Zakdy Sorchini, Jonathan W. Kimball, Patrick L. Chapman, Philip T. Krein, Peter W. Sauer

Electrical and Computer Engineering Faculty Research & Creative Works

Our approach to laboratory education in power electronics and electric machines is presented. The approach centers upon "blue-box" laboratory components, that aid the student in rapid experiment assembly without disguising important aspects of the hardware. Several example experiments are presented. Schematics and construction techniques for the hardware are publicly available.


Modern Laboratory-Based Education For Power Electronics And Electric Machines, Robert S. Balog, Zakdy Sorchini, Jonathan W. Kimball, Patrick L. Chapman, Philip T. Krein May 2005

Modern Laboratory-Based Education For Power Electronics And Electric Machines, Robert S. Balog, Zakdy Sorchini, Jonathan W. Kimball, Patrick L. Chapman, Philip T. Krein

Electrical and Computer Engineering Faculty Research & Creative Works

The study of modern energy conversion draws upon a broad range of knowledge and often requires a fair amount of experience. This suggests that laboratory instruction should be an integral component of a power electronics and electric machines curriculum. However, before a single watt can be processed in a realistic way, the student must understand not only the operation of conversion systems but also more advanced concepts such as control theory, speed and position sensing, switching signal generation, gate drive isolation, circuit layout, and other critical issues. Our approach is to use a blue-box module where these details are pre-built …


Maintaining A Balance At Undergraduate Degree Level In The Teaching Of Automation And Classical Control Systems, Eugene Coyle, Aidan O'Dwyer Jan 2005

Maintaining A Balance At Undergraduate Degree Level In The Teaching Of Automation And Classical Control Systems, Eugene Coyle, Aidan O'Dwyer

Conference papers

Advances in the past decade in the development and application of Programmable Logic Controllers (PLCs) and Automation Systems in both high technology industrial plants and in the more mainstream manufacturing sectors, has heightened the importance of ensuring that undergraduate degree programme syllabi are designed to adequately cater for the teaching and training of students in automation. Prior to this growth in automation, delivered syllabi in Control Systems on most Electrical Engineering programmes had a theoretical rigour, reflecting the mathematical nature of the topic. A major challenge currently facing departmental lecturing staff and programme coordinators is that of the design of …


Learning Games Programming With Dalek World., Bryan Duggan, Hugh Mcatamney, Fredrick Mtenzi Jan 2005

Learning Games Programming With Dalek World., Bryan Duggan, Hugh Mcatamney, Fredrick Mtenzi

Conference papers

From September 2005 the School of Computing in the DIT will offer an elective in computer games programming to final year computer science students. This paper demonstrates how students will learn games programming by developing a 3D FPS (First Person Shooter) called Dalek World. Dalek World is developed using Microsoft Visual Studio in C++ and was originally developed by the authors to learn games programming techniques themselves. In developing Dalek World, students will learn Euclidian geometry, 3D graphics programming, object orientated game design, level loading, physics, collision detection, the A* algorithm, perception and enemy AI using finite state machines.