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Full-Text Articles in Engineering
Stem Teacher Database, Veronica Buss
Stem Teacher Database, Veronica Buss
Honors Theses
The College of Engineering and Applied Sciences (CEAS) Recruitment web application provides access to recruitment information for the Manager of Recruitment and Outreach and those who also use the spreadsheet file with their current data. This database is a functional database for the WMU college of engineering and applied sciences’ recruiters to organize their data on STEM teachers from the feeder high schools of WMU. The app provides an interface for its users to filter and search the data they have compiled to create recruitment mailing reports. The main purpose of this app was to facilitate the retrieval and upkeep …
Human Facial Emotion Recognition System In A Real-Time, Mobile Setting, Claire Williamson
Human Facial Emotion Recognition System In A Real-Time, Mobile Setting, Claire Williamson
Honors Theses
The purpose of this project was to implement a human facial emotion recognition system in a real-time, mobile setting. There are many aspects of daily life that can be improved with a system like this, like security, technology and safety.
There were three main design requirements for this project. The first was to get an accuracy rate of 70%, which must remain consistent for people with various distinguishing facial features. The second goal was to have one execution of the system take no longer than half of a second to keep it as close to real time as possible. Lastly, …
Communicating Computing Limitations Through Kinesthetic Pedagogy, Michael Mason
Communicating Computing Limitations Through Kinesthetic Pedagogy, Michael Mason
Honors Theses
Abstract concepts, such as those in advanced Computer Science and Mathematics, can be extremely difficult to understand fundamentally without an existing background in a similar subject. Recent research has shown that raw visualizations without learner interaction are not particularly effective at communicating complex information because they allow the learner to ignore the example (Lauer 2006, Naps 2002). Forcing somebody to interact with an example ensures that they can grasp the visualization. This paper describes a six step technique to demonstrate the limitations of computing through kinesthetic pedagogy, then offers an example exercise utilizing the method. The six proposed steps are: …