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Engineering Commons

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Computer Sciences

University of Central Florida

Theses/Dissertations

Global illumination

Publication Year

Articles 1 - 3 of 3

Full-Text Articles in Engineering

Algorithms For Rendering Optimization, Jared Johnson Jan 2012

Algorithms For Rendering Optimization, Jared Johnson

Electronic Theses and Dissertations

This dissertation explores algorithms for rendering optimization realizable within a modern, complex rendering engine. The first part contains optimized rendering algorithms for ray tracing. Ray tracing algorithms typically provide properties of simplicity and robustness that are highly desirable in computer graphics. We offer several novel contributions to the problem of interactive ray tracing of complex lighting environments. We focus on the problem of maintaining interactivity as both geometric and lighting complexity grows without effecting the simplicity or robustness of ray tracing. First, we present a new algorithm called occlusion caching for accelerating the calculation of direct lighting from many light …


Real-Time Cinematic Design Of Visual Aspects In Computer-Generated Images, Juraj Obert Jan 2010

Real-Time Cinematic Design Of Visual Aspects In Computer-Generated Images, Juraj Obert

Electronic Theses and Dissertations

Creation of visually-pleasing images has always been one of the main goals of computer graphics. Two important components are necessary to achieve this goal --- artists who design visual aspects of an image (such as materials or lighting) and sophisticated algorithms that render the image. Traditionally, rendering has been of greater interest to researchers, while the design part has always been deemed as secondary. This has led to many inefficiencies, as artists, in order to create a stunning image, are often forced to resort to the traditional, creativity-baring, pipelines consisting of repeated rendering and parameter tweaking. Our work shifts the …


Real-Time Realistic Rendering And High Dynamic Range Image Display And Compression, Ruifeng Xu Jan 2005

Real-Time Realistic Rendering And High Dynamic Range Image Display And Compression, Ruifeng Xu

Electronic Theses and Dissertations

This dissertation focuses on the many issues that arise from the visual rendering problem. Of primary consideration is light transport simulation, which is known to be computationally expensive. Monte Carlo methods represent a simple and general class of algorithms often used for light transport computation. Unfortunately, the images resulting from Monte Carlo approaches generally suffer from visually unacceptable noise artifacts. The result of any light transport simulation is, by its very nature, an image of high dynamic range (HDR). This leads to the issues of the display of such images on conventional low dynamic range devices and the development of …