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Full-Text Articles in Engineering

Evaluating Human Eye Features For Objective Measure Of Working Memory Capacity, Yasasi Abeysinghe, Enkelejda Kasneci (Ed.), Frederick Shic (Ed.), Mohamed Khamis (Ed.) Jan 2023

Evaluating Human Eye Features For Objective Measure Of Working Memory Capacity, Yasasi Abeysinghe, Enkelejda Kasneci (Ed.), Frederick Shic (Ed.), Mohamed Khamis (Ed.)

Computer Science Faculty Publications

Eye tracking measures can provide means to understand the underlying development of human working memory. In this study, we propose to develop machine learning algorithms to find an objective relationship between human eye movements via oculomotor plant and their working memory capacity, which determines subjective cognitive load. Here we evaluate oculomotor plant features extracted from saccadic eye movements, traditional positional gaze metrics, and advanced eye metrics such as ambient/focal coefficient , gaze transition entropy, low/high index of pupillary activity (LHIPA), and real-time index of pupillary activity (RIPA). This paper outlines the proposed approach of evaluating eye movements for obtaining an …


Computer Enabled Interventions To Communication And Behavioral Problems In Collaborative Work Environments, Ashutosh Shivakumar Jan 2022

Computer Enabled Interventions To Communication And Behavioral Problems In Collaborative Work Environments, Ashutosh Shivakumar

Browse all Theses and Dissertations

Task success in co-located and distributed collaborative work settings is characterized by clear and efficient communication between participating members. Communication issues like 1) Unwanted interruptions and 2) Delayed feedback in collaborative work based distributed scenarios have the potential to impede task coordination and significantly decrease the probability of accomplishing task objective. Research shows that 1) Interrupting tasks at random moments can cause users to take up to 30% longer to resume tasks, commit up to twice the errors, and experience up to twice the negative effect than when interrupted at boundaries 2) Skill retention in collaborative learning tasks improves with …


Automatically Classifying Familiar Web Users From Eye-Tracking Data:A Machine Learning Approach, Meli̇h Öder, Şükrü Eraslan, Yeli̇z Yesi̇lada Jan 2022

Automatically Classifying Familiar Web Users From Eye-Tracking Data:A Machine Learning Approach, Meli̇h Öder, Şükrü Eraslan, Yeli̇z Yesi̇lada

Turkish Journal of Electrical Engineering and Computer Sciences

Eye-tracking studies typically collect enormous amount of data encoding rich information about user behaviours and characteristics on the web. Eye-tracking data has been proved to be useful for usability and accessibility testing and for developing adaptive systems. The main objective of our work is to mine eye-tracking data with machine learning algorithms to automatically detect users' characteristics. In this paper, we focus on exploring different machine learning algorithms to automatically classify whether users are familiar or not with a web page. We present our work with an eye-tracking data of 81 participants on six web pages. Our results show that …


Application Of Myo Gesture Recognition Method In Ancient Building Roaming System, Yanping Xue, Xuesong Wang, Zhongke Wu, Xingce Wang, Mingquan Zhou Dec 2019

Application Of Myo Gesture Recognition Method In Ancient Building Roaming System, Yanping Xue, Xuesong Wang, Zhongke Wu, Xingce Wang, Mingquan Zhou

Journal of System Simulation

Abstract: Museum display many exhibits, but its display way is single. The ancient buildings are displayed by texts and pictures, so it cannot bring a realistic experience to the visitors. Therefore, the ancient architectural scene roaming based on Myo combined with virtual reality is proposed. Kaifeng Tower Park is used as an example to achieve the system. In the design, system gets visitors’ acceleration and gyroscope values of forward, turn, squat and stop by wearing Myo. SVM-based gesture recognition algorithm is designed to complete the classification of feature values. Contrast experiment is designed to verify accuracy and efficiency of …


Immersive Virtual Reality Attacks And The Human Joystick, Peter Casey, Ibrahim Baggili, Ananya Yarramreddy Mar 2019

Immersive Virtual Reality Attacks And The Human Joystick, Peter Casey, Ibrahim Baggili, Ananya Yarramreddy

Electrical & Computer Engineering and Computer Science Faculty Publications

This is one of the first accounts for the security analysis of consumer immersive Virtual Reality (VR) systems. This work breaks new ground, coins new terms, and constructs proof of concept implementations of attacks related to immersive VR. Our work used the two most widely adopted immersive VR systems, the HTC Vive, and the Oculus Rift. More specifically, we were able to create attacks that can potentially disorient users, turn their Head Mounted Display (HMD) camera on without their knowledge, overlay images in their field of vision, and modify VR environmental factors that force them into hitting physical objects and …


Gesture Based Home Automation For The Physically Disabled, Alexander Hugh Nelson May 2013

Gesture Based Home Automation For The Physically Disabled, Alexander Hugh Nelson

Graduate Theses and Dissertations

Paralysis and motor-impairments can greatly reduce the autonomy and quality of life of a patient while presenting a major recurring cost in home-healthcare. Augmented with a non-invasive wearable sensor system and home-automation equipment, the patient can regain a level of autonomy at a fraction of the cost of home nurses. A system which utilizes sensor fusion, low-power digital components, and smartphone cellular capabilities can extend the usefulness of such a system to allow greater adaptivity for patients with various needs. This thesis develops such a system as a Bluetooth enabled glove device which communicates with a remote web server to …


Bridging The Gap Between Fun And Fitness: Instructional Techniques And Real-World Applications For Full-Body Dance Games, Emiko Charbonneau Jan 2013

Bridging The Gap Between Fun And Fitness: Instructional Techniques And Real-World Applications For Full-Body Dance Games, Emiko Charbonneau

Electronic Theses and Dissertations

Full-body controlled games offer the opportunity for not only entertainment, but education and exercise as well. Refined gameplay mechanics and content can boost intrinsic motivation and keep people playing over a long period of time, which is desirable for individuals who struggle with maintaining a regular exercise program. Within this gameplay genre, dance rhythm games have proven to be popular with game console owners. Yet, while other types of games utilize story mechanics that keep players engaged for dozens of hours, motion-controlled dance games are just beginning to incorporate these elements. In addition, this control scheme is still young, only …