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Full-Text Articles in Engineering

Dripline: A Distributed Experiment Control System, Eric Gonzalez, Ben Laroque, Noah Oblath Aug 2019

Dripline: A Distributed Experiment Control System, Eric Gonzalez, Ben Laroque, Noah Oblath

STAR Program Research Presentations

Project 8 is a nuclear physics experiment which seeks to measure the mass of neutrinos. The experiment requires the use of various pieces of hardware which need to be controlled, and from this need, a software system named Dripline is being developed. Because most researchers have some knowledge in Python and it is easier to understand the syntax of Python as opposed to C++, a Python application programming interface (API) is being created to allow any researcher working with Dripline ease of use. As development progresses, features may be added or removed as needed which requires constant testing, debugging, and …


Funqual: User-Defined, Statically-Checked Call Graph Constraints In C++, Andrew P. Nelson Jun 2018

Funqual: User-Defined, Statically-Checked Call Graph Constraints In C++, Andrew P. Nelson

Master's Theses

Static analysis tools can aid programmers by reporting potential programming mistakes prior to the execution of a program. Funqual is a static analysis tool that reads C++17 code ``in the wild'' and checks that the function call graph follows a set of rules which can be defined by the user. This sort of analysis can help the programmer to avoid errors such as accidentally calling blocking functions in time-sensitive contexts or accidentally allocating memory in heap-sensitive environments. To accomplish this, we create a type system whereby functions can be given user-defined type qualifiers and where users can define their own …


Scare Tactics, Tiago Martines, Gabriel Ortega, Karan Sahu, Lucas Pereira Vasconcelos, Henrique Silva Chaltein De Almeida May 2016

Scare Tactics, Tiago Martines, Gabriel Ortega, Karan Sahu, Lucas Pereira Vasconcelos, Henrique Silva Chaltein De Almeida

Theses

It is the purpose of this document to describe the design and development processes of Scare Tactics. The game will be discussed in further detail as it relates to several areas, such as market analysis, development process, game design, technical design, and each team members’ individual area of background research. The research areas include asymmetrical game design, level design, game engine architecture, real-time graphics, user interface design, networking and artificial intelligence.

As part of the team’s market analysis, other games featuring asymmetric gameplay are discussed. The games described in this section serve as inspirations for asymmetric game design. Some …


The Ground Is Lava!, Aaron Jacobs Jun 2015

The Ground Is Lava!, Aaron Jacobs

Computer Science and Software Engineering

The Ground Is Lava! is a three dimensional video game written in C++ that uses OpenGL as its graphics API. The game is competitive, with two to four players controlling characters from a first-person perspective. The project implements multiple graphics technologies in order to achieve a consistent, pleasing visual style, including shadow mapping, sky rendering, and procedural animation. The engine built to power the game was developed in a flexible manner, allowing the code to be reused for future projects.


Computer Vision Libraries For Trailer Truck Testbed Using Open Source Computer Vision Libraries, Krishnan Raghavan Jan 2014

Computer Vision Libraries For Trailer Truck Testbed Using Open Source Computer Vision Libraries, Krishnan Raghavan

Masters Theses

"Computer Vision is a field that aims at understanding and analyzing images from the real world to produce numerical and symbolical data. It is a first step at duplicating the capabilities of human vision by electronically understanding the image and perceiving its features. This work aims at providing some of the features of a human eye to a trailer truck. These features include getting a 3D wireframe from continuous images and prediction of the next position of the objects in view, while the truck is moving.

The thesis has been divided into 3 sections. First section is acquiring images in …


Real-Time Mobile Stereo Vision, Bryan Hale Bodkin Aug 2012

Real-Time Mobile Stereo Vision, Bryan Hale Bodkin

Masters Theses

Computer stereo vision is used extract depth information from two aligned cameras and there are a number of hardware and software solutions to solve the stereo correspondence problem. However few solutions are available for inexpensive mobile platforms where power and hardware are major limitations. This Thesis will proposes a method that competes with an existing OpenCV stereo correspondence method in speed and quality, and is able to run on generic multi core CPU’s.