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Full-Text Articles in Engineering

Real Time And High Fidelity Quadcopter Tracking System, Tyler Mckay Hall Dec 2017

Real Time And High Fidelity Quadcopter Tracking System, Tyler Mckay Hall

Computer Engineering

This project was conceived as a desired to have an affordable, flexible and physically compact tracking system for high accuracy spatial and orientation tracking. Specifically, this implementation is focused on providing a low cost motion capture system for future research. It is a tool to enable the further creation of systems that would require the use of accurate placement of landing pads, payload acquires and delivery. This system will provide the quadcopter platform a coordinate system that can be used in addition to GPS.

Field research with quadcopter manufacturers, photographers, agriculture and research organizations were contact and interviewed for information …


Virtual Reality Rhythm Game, Joshua Yi, Jordan Lai Jun 2017

Virtual Reality Rhythm Game, Joshua Yi, Jordan Lai

Computer Science and Engineering Senior Theses

Virtual reality headsets such as the HTC Vive and Oculus Rift bring robust virtual reality technology in the hands of consumers. However, virtual reality technology is still a very new and unexplored domain with a dearth of compelling software that takes advantage of what virtual reality has to offer. Current rhythm games on the virtual reality platform lack a sense of immersion for the player. These games also require players to remain stationary during gameplay. Our solution is a game where players have to hit musical notes that appear in a trail around them. The trail will move in different …


Expierience, Seong Bo Chang, Albert Chen, Emily Nguyen May 2017

Expierience, Seong Bo Chang, Albert Chen, Emily Nguyen

Computer Engineering

The name of this project is called “exPIERience” and the technological field of focus is virtual reality. We will be working on creating a virtual reality experience using the Oculus Rift for the Center of Coastal Marine Sciences (CCMS). The purpose of this system is to enable people to experience diving at the Cal Poly Pier even during nonoptimal diving conditions which occur frequently. CCMS hopes to attract further interest and possible momentum in future outreach such as a “Live Dive” program, where live videos of divers under the pier can be streamed. A 360° video from the diver’s perspective …


Using Intel Realsense Depth Data For Hand Tracking In Unreal Engine 4, Granger Lang Mar 2017

Using Intel Realsense Depth Data For Hand Tracking In Unreal Engine 4, Granger Lang

Liberal Arts and Engineering Studies

This project describes how to build a hand tracking method for VR/AR using the raw data from a depth sensing camera.