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A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan
A High Quality, Eulerian 3d Fluid Solver In C++, Lejon Anthony Mcgowan
Computer Science and Software Engineering
Fluids are a part of everyday life, yet are one of the hardest elements to properly render in computer graphics. Water is the most obvious entity when thinking of what a fluid simulation can achieve (and it is indeed the focus of this project), but many other aspects of nature, like fog, clouds, and particle effects. Real-time graphics like video games employ many heuristics to approximate these effects, but large-scale renderers aim to simulate these effects as closely as possible.
In this project, I wish to achieve effects of the latter nature. Using the Eulerian technique of discrete grids, I …
Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell
Djukebox: A Mobile Application Senior Project, Alexander M. Mitchell
Computer Science and Software Engineering
I’m going to discuss the process used to research, design, and develop a mobile application to handle song requests from patrons to disc jockeys. The research phase was completed in the first half of the project, during CSC-491, along with much of the design. The rest of the design and all of the development was completed during CSC-492. Once development began there were times when reverting back to the design phase was needed, which became apparent as more was learned about the mobile platform chosen for development, Android, and the backend server utilized, Google Firebase. Ultimately the project was purely …