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Biomedical Engineering and Bioengineering

New Jersey Institute of Technology

Theses/Dissertations

Virtual reality

Articles 1 - 4 of 4

Full-Text Articles in Engineering

Plasticity Of The Cortical Representation Of Finger Extensors Induced By Paired Associative Stimulation, Ian Anthony Gerard Lafond Jan 2016

Plasticity Of The Cortical Representation Of Finger Extensors Induced By Paired Associative Stimulation, Ian Anthony Gerard Lafond

Dissertations

This dissertation first explored associative plasticity of the human motor cortical representation with the use of noninvasive transcranial magnetic stimulation (TMS) paired with peripheral electrical stimulation. Paired Associative Stimulation (PAS) has grown in popularity because of its potential clinical applications. PAS techniques are used in combination with electromyography (EMG) measurements to study cortical excitability and features of hand movement. This work focuses on a cohesive approach to answer central questions about: the ideal mechanism to facilitate cortical plasticity via PAS, the interaction between the behavior performed and type of stimulation delivered to the targeted cortical network and the effects of …


Brain Computer Interface Based Neurorehabilitation Technique Using A Commercially Available Eeg Headset, Abhineet Mishra May 2013

Brain Computer Interface Based Neurorehabilitation Technique Using A Commercially Available Eeg Headset, Abhineet Mishra

Theses

Neurorehabilitation has recently been augmented with the use of virtual reality and rehabilitation robotics. In many systems, some known volitional control must exist in order to synchronize the user intended movement with the therapeutic virtual or robotic movement. Brain Computer Interface (BCI) aims to open up a new rehabilitation option for clinical population having no residual movement due to disease or injury to the central or peripheral nervous system. Brain activity contains a wide variety of electrical signals which can be acquired using many invasive and non-invasive acquisition techniques and holds the potential to be used as an input to …


Upper Extremity Rehabilitation Using Interactive Virtual Environments, Qinyin Qiu May 2012

Upper Extremity Rehabilitation Using Interactive Virtual Environments, Qinyin Qiu

Dissertations

Stroke affects more than 700,000 people annually in the U.S. It is the leading cause of major disability. Recovery of upper extremity function remains particularly resistant to intervention, with 80% to 95% of persons demonstrating residual upper extremity impairments lasting beyond six months after the stroke. The NJIT Robot Assistive Virtual Rehabilitation (NJIT-RAVR) system has been developed to study optimal strategies for rehabilitation of arm and hand function. Several commercial available devices, such as HapticMaster™, Cyberglove™, trakSTAR™ and Cybergrasp™, have been integrated and 11 simulations were developed to allow users to interact with virtual environments. Visual interfaces used in these …


Sensorimotor Experience In Virtual Environments, Katherine Grace August May 2009

Sensorimotor Experience In Virtual Environments, Katherine Grace August

Dissertations

The goal of rehabilitation is to reduce impairment and provide functional improvements resulting in quality participation in activities of life, Plasticity and motor learning principles provide inspiration for therapeutic interventions including movement repetition in a virtual reality environment, The objective of this research work was to investigate functional specific measurements (kinematic, behavioral) and neural correlates of motor experience of hand gesture activities in virtual environments stimulating sensory experience (VE) using a hand agent model. The fMRI compatible Virtual Environment Sign Language Instruction (VESLI) System was designed and developed to provide a number of rehabilitation and measurement features, to identify optimal …