Open Access. Powered by Scholars. Published by Universities.®

Engineering Commons

Open Access. Powered by Scholars. Published by Universities.®

Biomedical

2015

Daniel Felix Ritchie School of Engineering and Computer Science

Articles 1 - 2 of 2

Full-Text Articles in Engineering

Spontaneous Facial Behavior Computing In Human Machine Interaction With Applications In Autism Treatment, Seyedmohammad Mavadati Jan 2015

Spontaneous Facial Behavior Computing In Human Machine Interaction With Applications In Autism Treatment, Seyedmohammad Mavadati

Electronic Theses and Dissertations

Digital devices and computing machines such as computers, hand-held devices and robots are becoming an important part of our daily life. To have affect-aware intelligent Human-Machine Interaction (HMI) systems, scientists and engineers have aimed to design interfaces which can emulate face-to-face communication. Such HMI systems are capable of detecting and responding upon users' emotions and affective states. One of the main challenges for producing such intelligent system is to design a machine, which can automatically compute spontaneous behaviors of humans in real-life settings. Since humans' facial behaviors contain important non-verbal cues, this dissertation studies facial actions and behaviors in HMI …


Electroencephalogram Based Causality Graph Analysis In Behavior Tasks Of Parkinson’S Disease Patients, Abdulaziz Saleh Almalaq Jan 2015

Electroencephalogram Based Causality Graph Analysis In Behavior Tasks Of Parkinson’S Disease Patients, Abdulaziz Saleh Almalaq

Electronic Theses and Dissertations

Electroencephalographic (EEG) signals of the human brains represent electrical activities for a number of channels recorded over a the scalp. The main purpose of this thesis is to investigate the interactions and causality of different parts of a brain using EEG signals recorded during a performance subjects of verbal fluency tasks. Subjects who have Parkinson's Disease (PD) have difficulties with mental tasks, such as switching between one behavior task and another. The behavior tasks include phonemic fluency, semantic fluency, category semantic fluency and reading fluency. This method uses verbal generation skills, activating different Broca's areas of the Brodmann's areas (BA44 …