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Full-Text Articles in Engineering

Gamification In Urban Planning - Experiencing The Future City, Suedanur Özden, Esra Arslantürk, Mehmet Senem, İmdat As Mar 2023

Gamification In Urban Planning - Experiencing The Future City, Suedanur Özden, Esra Arslantürk, Mehmet Senem, İmdat As

Architecture and Planning Journal (APJ)

Virtual Reality (VR) systems have been commonly used in the game and entertainment industries and are also increasingly explored in architecture and urban planning. They assist designers to communicate design ideas to a wider public and can engage them in the design processes. In this paper, we explore gaming environments to allow users to learn about smart city applications, such as innovative mobility approaches, urban farming, drone delivery, etc. The project is part of a real-world project for a future city for 50,000 inhabitants in the European side of Istanbul, Turkey. VR technologies can offer a testing ground for testing …


Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm Feb 2020

Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. These proceedings summarize the CUNY Games Conference 6.0, where scholars shared research findings at a three-day event to promote and discuss game-based pedagogy in higher education. Presenters could share findings in oral presentations, posters, demos, or play testing sessions. The conference also included workshops on how to modify existing …