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Full-Text Articles in Engineering

Cyberinet: Integrated Semi-Modular Sensors For The Computer-Augmented Clarinet, Matthew Bardin Aug 2023

Cyberinet: Integrated Semi-Modular Sensors For The Computer-Augmented Clarinet, Matthew Bardin

LSU Doctoral Dissertations

The Cyberinet is a new Augmented instrument designed to easily and intuitively provide a method of computer-enhanced performance to the Clarinetist to allow for greater control and expressiveness in a performance. A performer utilizing the Cyberinet is able to seamlessly switch between a traditional performance setting and an augmented one. Towards this, the Cyberinet is a hardware replacement for a portion of a Clarinet containing a variety of sensors embedded within the unit. These sensors collect various real time data motion data of the performer and air fow within the instrument. Additional sensors can be connected to the Cyberinet to …


The Music Bluetooth Controller: An Intersection Between Technology And Music, Lydia Wu Apr 2022

The Music Bluetooth Controller: An Intersection Between Technology And Music, Lydia Wu

Senior Honors Theses

The modern musician faces a new challenge: how can technology be used to enhance a performance? This thesis documents the development of a Bluetooth remote controller that will aid today’s performing musicians by interacting with a digital display (e.g., an iPad) to flip musical score pages remotely. At its core, while mimicking a Bluetooth pedal (the current industry standard), this device attaches to the musician’s hand. In its pilot stages, the device has been referred to “MBC” (Music Bluetooth Controller).


Visualization Of Musical Instruments Through Midi Interface, John Jaminet May 2020

Visualization Of Musical Instruments Through Midi Interface, John Jaminet

Undergraduate Theses and Capstone Projects

We have created a Music Visualization system that controls an LED strip by parsing MIDI signals that are sent by a musical instrument. This is achieved through a program that parses the MIDI note signals into three-byte RGB signals which are then transferred over WIFI to four Arduino boards that control the LEDs. The system provides a musician the ability to add a dynamic light display that responds to the music in real-time. The system utilizes Windows Presentation Foundation because of its event handling and GUI capabilities. The board we are using is the Arduino MKR 1010 WIFI board as …


Soundboard: Planar Tracking For Instrument Control, Peter O'Sullivan Apr 2019

Soundboard: Planar Tracking For Instrument Control, Peter O'Sullivan

ENGS 86 Independent Projects (AB Students)

The Soundboard is the central component of Syrinx, a synthesizer instrument invented by Spencer Topel. A generated audio signal is transduced through the Soundboard, and by manually adjusting the positioning of its top metal plane, the user can manipulate the encased soundwaves before they are transduced back into a signal and output. My task for this project was to add controller functionality to the Soundboard component by implementing control voltages that carry information about its planar tilt, yaw, and altitude. These voltages can be used to modulate various digital parameters and further affect the sonic output of the instrument. Further, …


Automation In Entertainment: Concept, Design, And Application, Ryan Thally May 2017

Automation In Entertainment: Concept, Design, And Application, Ryan Thally

Undergraduate Honors Theses

The focus of this thesis is to explore the automation technology used in the modern entertainment industry. Upon completion of my thesis, I will deliver a working prototype of the chosen technology and present its capabilities in a choreographed show.


Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns Jan 2015

Design And Implementation Of An Interactive Animatronic System For Guest Response Analysis, Brian Burns

Electronic Theses and Dissertations

In theme park based entertainment applications, there is a need for interactive, autonomous animatronic systems to create engaging and compelling experiences for the guests. The animatronic figures must identify the guests and recognize their status in dynamic interactions for enhanced acceptance and effectiveness as socially interactive agents, in the general framework of human-robot interactions. The design and implementation of an interactive, autonomous animatronic system in form of a tabletop dragon and the comparisons of guest responses in its passive and interactive modes are presented in this work. The dragon capabilities include a four degrees-of-freedom head, moving wings, tail, jaw, blinking …