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Articles 1 - 30 of 204
Full-Text Articles in Instructional Media Design
Digital Lessons For Enhancing Communicative Skills: A Handbook For Turkish Efl Teachers, Hale H. Demirel
Digital Lessons For Enhancing Communicative Skills: A Handbook For Turkish Efl Teachers, Hale H. Demirel
Master's Projects and Capstones
It is necessary for English teachers who are interested in exposing their students to the authentic and communicative use of English to have access to model instructional materials. This project sought to develop a handbook and an accompanying website for teachers of English working with intermediate ESL/EFL students at university level. The handbook includes two theme-based lessons that emphasize the development of communicative competence with the help of engaging free digital tools. The content of the handbook can be improvised or modified and adapted to meet the needs of unique teaching-learning situations in case of need.
The Validation Of An Instrument For Evaluating The Effectiveness Of Professional Development Program On Teaching Online, Jui-Long Hung, Dazhi Yang
The Validation Of An Instrument For Evaluating The Effectiveness Of Professional Development Program On Teaching Online, Jui-Long Hung, Dazhi Yang
Educational Technology Faculty Publications and Presentations
Attending professional development (PD) on teaching online is becoming popular for teachers in today’s K-12 online education. Due to the unique characteristics of the online instructional environments, surveys become the most feasible approach to evaluate the effectiveness of PD programs. However, there is no validated, open-access instrument available to satisfy the needs. Purpose of this study is to conduct construct validity, content validity, concurrent validity, and reliability tests on an open-access instrument for K–12 PD for online teaching. With the exception of a few items that have minor issues on content and construct validity, results show that the survey is, …
The Relationship Between Pre-Service Teachers’ Basic Technology Competence, Technology Self-Efficacy And Perceptions Of Adopting Educational Applications On Ipads For Classroom Use, Rebecca Ann Martindale
The Relationship Between Pre-Service Teachers’ Basic Technology Competence, Technology Self-Efficacy And Perceptions Of Adopting Educational Applications On Ipads For Classroom Use, Rebecca Ann Martindale
Graduate Theses and Dissertations
iPads and tablets are the latest technological tools that schools are adopting for classroom use. Yet, according to the Teacher’s Use of Educational Technology in U.S. Public Schools: 2009 Report, 25-50% of the teacher population surveyed report rarely or never using basic classroom technologies (LCD projectors, whiteboards, document cameras and computers) for teaching (Gray, Thomas, & Lewis, 2010). A modified Perceived Characteristics of Innovating (PCI) instrument originally developed by Moore & Benbasat (1991) was used to determine intention to integrate educational applications on iPads for classroom use. Multiple regression analysis was conducted to determine whether technology competence or technology self-efficacy …
Dimensions Underlying Assistive Technology (At) Practices And Quality Of At Outcomes From The Perspective Of Special Education Professors, Soonhwa Seok, Boaventura Dacosta, Brian Bryant
Dimensions Underlying Assistive Technology (At) Practices And Quality Of At Outcomes From The Perspective Of Special Education Professors, Soonhwa Seok, Boaventura Dacosta, Brian Bryant
Journal of Educational Technology Development and Exchange (JETDE)
This study validated items for assistive technology (AT) evaluation and, accordingly, identified dimensions underlying AT practices and the quality of AT outcomes from the perspective of professors preparing preservice teachers for careers in special education. The statistical approach of multidimensional scaling was used, in which the proximity of similarity and dissimilarity between items was compared. Participants rated 4,851 comparisons, resulting in a dataset of 19,404 pairwise comparisons (4,851*4). Stress and fit measures showed that the normalized raw stress was .07136, S-stress was .19190, dispersion was .92864, and Tucker’s coefficient of congruence was .96366. These results revealed four underlying dimensions— Dependability …
Big Data Ethics In Education: Connecting Practices And Ethical Awareness, Xiaojun Chen, Chen Ying Liu
Big Data Ethics In Education: Connecting Practices And Ethical Awareness, Xiaojun Chen, Chen Ying Liu
Journal of Educational Technology Development and Exchange (JETDE)
The purpose of this paper is to discuss big data ethics in education. To achieve this goal, this paper first discusses big data from its origin, and then discusses big data ethics from its philosophical perspectives of cyberethics and the emphasis on privacy issues in using big data in researching and teaching. Cases, policies, and code of conduct regarding big data and privacy are discussed with ethical considerations from data ownership and privacy, as well as instructor and learner responsibilities perspectives. Key privacy preserving data mining techniques are also discussed, and the authors recommend using a hybrid approach to address …
Applying Data Mining Methods To Understand User Interactions Within Learning Management Systems: Approaches And Lessons Learned, Ji Eun Lee, Mimi M. Recker, Hongkyu Choi, Won Joon Hong, Nam Ju Kim, Kyumin Lee, Mason Lefler, John Louviere, Andrew Walker
Applying Data Mining Methods To Understand User Interactions Within Learning Management Systems: Approaches And Lessons Learned, Ji Eun Lee, Mimi M. Recker, Hongkyu Choi, Won Joon Hong, Nam Ju Kim, Kyumin Lee, Mason Lefler, John Louviere, Andrew Walker
Journal of Educational Technology Development and Exchange (JETDE)
This article describes our processes for analyzing and mining the vast records of instructor and student usage data collected by a learning management system (LMS) widely used in higher education, called Canvas. Our data were drawn from over 33,000 courses taught over three years at a mid-sized public Western U.S. university. Our processes were guided by an established data mining framework, called Knowledge Discovery and Data Mining (KDD). In particular, we use the KDD framework in guiding our application of several educational data mining (EDM) methods (prediction, clustering, and data visualization) to model student and instructor Canvas usage data, and …
Analyzing And Comparing Online Learning Experiences Through Micro-Level Analytics, Sanghoon Park
Analyzing And Comparing Online Learning Experiences Through Micro-Level Analytics, Sanghoon Park
Journal of Educational Technology Development and Exchange (JETDE)
Learning analytics collects and uses observations of interactions, which allow course instructors to search for the underlying patterns of a student’ learning progress and to accordingly optimize the student’ learning progress at a micro-level. Understanding the online learning experience through the learning analytics approach is essential to inform future pedagogical decisions in online learning design. This paper attempts to define the concept of an online learning experience in three dimensions. In addition, the Experience Sampling Method (ESM) is suggested as a supplement to Web log analysis (WLA) to collect data on cognitive involvement and learning emotion as well as to …
A Systematic Overview Of Learning Analytics In Higher Education, Lin Zhong
A Systematic Overview Of Learning Analytics In Higher Education, Lin Zhong
Journal of Educational Technology Development and Exchange (JETDE)
Learning analytics has been an emerging trend in education especially in higher education. This study aims to provide a comprehensive understanding of learning analytics in higher education through an overview of current research topics of learning analytics in higher education, significant results of previous studies, and implications in future research. Results show that research topics of learning analytics in higher education fall into five categories: learning, teaching, administration, technology development, and digital citizenship. More studies are required in learning prediction and data variety.
Digital Justice: An Exploratory Study Of Digital Activism Actions On Twitter, Damien Sánchez
Digital Justice: An Exploratory Study Of Digital Activism Actions On Twitter, Damien Sánchez
Journal of Educational Technology Development and Exchange (JETDE)
This paper employs learning analytics to determine the relationships between digital activism action categories. Organizing that took place on Twitter in response to the shooting death of Tony Robinson, an African American teenager, was guided by the digital activism typology developed by Penney and Dadas (2014). The results yielded a positive correlation between seeking connections with activists and providing face-to-face updates from protests, which suggests people who seek connections with activists are likely to participate in live protests. Forwarding Information and Facilitating Online Actions were found to be negatively correlated with all other study variables. These findings lead to the …
A Phenomenological Study Of The Impact On Collaboration As Perceived By Educators While Using Software To Manage Individualized Education Programs, Vaughn Hammond
Doctoral Dissertations and Projects
The purpose of this qualitative phenomenological study was to gain a deeper, richer understanding of how educators’ use of software to manage individualized education programs (IEPs) impact collaboration in the IEP process. Research questions included: (a) What are the challenges identified by educators when using software to manage IEPs? (b) What are the benefits identified by educators when using software to manage IEPs? (c) What are educators’ perceptions on the impact using software to manage IEPs has on the collaboration among the IEP team? (d) What are educators’ perceptions of the use of software on increasing collaboration skills? Educators from …
Learn To Play, Play To Learn: Designing A Digital Board Game For A Law Of Torts Class, Gary Kok Yew Chan, Swee Liang Tan, Khe Foon Timothy Hew, Li Siong Lim, Bernie Grayson Koh
Learn To Play, Play To Learn: Designing A Digital Board Game For A Law Of Torts Class, Gary Kok Yew Chan, Swee Liang Tan, Khe Foon Timothy Hew, Li Siong Lim, Bernie Grayson Koh
Research Collection Yong Pung How School Of Law
This paper documents the learning journey and outcomes of designing an electronic roll-and-move board game, The Grade Inflation Game (GIGAME). It was developed by the Centre for Teaching Excellence (CTE) for classes conducted in the School of Law at the Singapore Management University (SMU). It investigates the effectiveness of using an electronic board game in teaching and learning. Based on the survey on 64 student-players of the game, the study revealed that the game enabled students to consolidate objective skills and knowledge while having 'serious' fun.
Deaf Children’S Science Content Learning In Direct Instruction Versus Interpreted Instruction, Kim B. Kurz, Brenda Schick, Peter C. Hauser
Deaf Children’S Science Content Learning In Direct Instruction Versus Interpreted Instruction, Kim B. Kurz, Brenda Schick, Peter C. Hauser
Journal of Science Education for Students with Disabilities
This research study compared learning of 6-9th grade deaf students under two modes of educational delivery – interpreted vs. direct instruction using science lessons. Nineteen deaf students participated in the study in which they were taught six science lessons in American Sign Language. In one condition, the lessons were taught by a hearing teacher in English and were translated in ASL via a professional and certified interpreter. In the second condition, the lessons were taught to the students in ASL by a deaf teacher. All students saw three lessons delivered via an interpreter and three different lessons in direct ASL; …
What I Taught My Stem Instructor About Teaching: What A Deaf Student Hears That Others Cannot, Annemarie Ross, Randy K. Yerrick
What I Taught My Stem Instructor About Teaching: What A Deaf Student Hears That Others Cannot, Annemarie Ross, Randy K. Yerrick
Journal of Science Education for Students with Disabilities
Overall, science teaching at the university level has remained in a relatively static state. There is much research and debate among university faculty regarding the most effective methods of teaching science. But it remains largely rhetoric. The traditional lecture model in STEM higher education is limping along in its march toward inclusion and equity. The NGSS and Common Core reform efforts do little to help university science teachers to change their orientation from largely lecture-driven practice with laboratory supplements. While it is impossible to address all diverse student groups, the need for accommodations tend to be overlooked. As a Deaf …
Pitch Circles – From Music Theory To Computer-Based Learning Tool, Matt Smith
Pitch Circles – From Music Theory To Computer-Based Learning Tool, Matt Smith
The ITB Journal
This paper describes how a music theory with explanatory power for expression of relationships between pitch classes, chords and tonal regions can be exploited as the foundations for a computer-based tool, called ‘Pitch Circles’, to support musical novices learn about and manipulate such musical concepts and relationships . The paper introduces this research with a brief review of the ‘direct manipulation’ principles for computer interaction design on which the computer-based learning tool has been based, and of the features of tonal theories which led to our choice of a particular theory, ‘Pitch Spaces’, as the basis for this work.
Identifying Standards Of Quality In Christian Online Theological Education, Ryan Baltrip
Identifying Standards Of Quality In Christian Online Theological Education, Ryan Baltrip
USF Tampa Graduate Theses and Dissertations
Changes in computer and communication technology have sparked an educational revolution. For over 20 years, higher education, as a whole, has been adapting to the changing educational landscape. Christian theological education, which is not immune to changing educational realities, has also been adapting to decentralized educational tendencies and experiencing rapid growth in distance and online learning. Christian theological education appears to be a decade or so behind higher education in its contemporary adaptation to online learning,. Questions that higher education began asking over a decade ago about online learning are now part of the contemporary conversation within Christian online theological …
An Examination Of The Relationship Between Instructional Technology Integration And Student Achievement, Carla Holt
An Examination Of The Relationship Between Instructional Technology Integration And Student Achievement, Carla Holt
Doctoral Dissertations and Projects
This correlational, causal-comparative research study examined the relationships between secondary career and technical education teachers’ gender, experience, professional development and their perceptions of technology use. The research also investigated how the teachers in this study perceive the adequacy of their student’s technology skills for meeting college and workplace demands. Eighty-four career and technical education teachers in six North Carolina high schools completed the School Technology Needs Assessment Survey 4.0 (STNA), which also included demographic questions that asked about age, gender and years of experience. A two sample t test, correlation analysis and multiple linear regression were performed. The results of …
A Needs Analysis For Social Media At A Southern Postsecondary Campus, Sheri Burnett
A Needs Analysis For Social Media At A Southern Postsecondary Campus, Sheri Burnett
Morehead State Theses and Dissertations
A capstone submitted in partial fulfillment of the requirements for the degree of Doctor of Education in the College of Education At Morehead State University by Sheri Burnett on October 26, 2015.
Optimizing Merlot For Optimal Ict Literacy, Lesley S. Farmer
Optimizing Merlot For Optimal Ict Literacy, Lesley S. Farmer
SJSU Open Access Conference
Today's students need to locate, use and share information in myriad formats; they need to be ICT (information and communication technology) literacy. The CSU system has started an ICT Literacy Initiative to build out the MERLOT collection of ICT literacy learning objects, and to help faculty integrate ICT literacy into their curricula. This session explains ICT literacy, especially in terms of new standards. Attendees will find out how MERLOT supports ICT literacy, and how they can join and contribute to the ICT literacy community.
Infographics: A Librarian's Best Friend, Rachel S. Evans
Infographics: A Librarian's Best Friend, Rachel S. Evans
Presentations
Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …
Exploring Effects Of Intrinsic Motivation And Prior Knowledge On Student Achievements In Game-Based Learning, Youngkyun Baek, Yan Xu, Sanghoon Han, Jungwon Cho
Exploring Effects Of Intrinsic Motivation And Prior Knowledge On Student Achievements In Game-Based Learning, Youngkyun Baek, Yan Xu, Sanghoon Han, Jungwon Cho
Educational Technology Faculty Publications and Presentations
This study investigates the effects of students’ intrinsic motivation and prior knowledge on student achievement in learning Chinese in a game-based learning environment. A total of 140 fourth-grade students from an elementary school in South Korea participated in this study. An instructional game called “Hanjamaru,” which is designed to teach Chinese characters, was implemented for four weeks. During the experiment, students’ prior knowledge, intrinsic motivation in gaming, and achievements learning Chinese were quantitatively measured. Findings from this study demonstrate that both students’ prior knowledge and intrinsic motivation affect their achievements in learning Chinese. Also, there students’ prior knowledge and intrinsic …
Social Media Engagement And Collegiate Recruitment: An Examination Of The Use Of Social Networks In The College Recruitment And Student Choice Processes, Corie M. Martin
Social Media Engagement And Collegiate Recruitment: An Examination Of The Use Of Social Networks In The College Recruitment And Student Choice Processes, Corie M. Martin
Dissertations
This research focused on the recruitment activities of higher education social media administrators and observed student interactions within institutional social media communities. The individual social media administrators interviewed for this qualitative case study shared their experiences using social media for prospective and admitted student outreach. More than 1800 social media comment threads from dozens of students at the five participating four-year institutions were observed during the yield period of the students’ college search processes. This research used Hossler and Gallagher’s Three Phase Model of Student College Choice, specifically the second of the three phases, the search phase, to explore student …
Value-Added Results For Public Virtual Schools In California, Richard Ford, Kerry Rice
Value-Added Results For Public Virtual Schools In California, Richard Ford, Kerry Rice
Educational Technology Faculty Publications and Presentations
The objective of this paper is to present value-added calculation methods that were applied to determine whether online schools performed at the same or different levels relative to standardized testing. This study includes information on how we approached our value added model development and the results for 32 online public high schools in California. Student level California Standards Test results in English Language Arts and Mathematics for over 5,000 online students were analyzed. Mean value added metrics for each school were calculated for 8 courses held during the 2010-2011 academic year. We found that schools of distinction existed in 7 …
How Debriefing Strategies Can Improve Student Motivation And Self-Efficacy In Game-Based Learning, Cigdem Uz Bilgin, Youngkyun Baek, Hyungsung Park
How Debriefing Strategies Can Improve Student Motivation And Self-Efficacy In Game-Based Learning, Cigdem Uz Bilgin, Youngkyun Baek, Hyungsung Park
Educational Technology Faculty Publications and Presentations
Debriefing is an important step in game-based learning environments. In the present study, the effect of different debriefing strategies in terms of two factors, grouping (self vs. team) and timing (in-game vs. post-game), was investigated on the motivation and self-efficacy levels of students. In a 2x2 ANOVA design, 62 sixth grade students were randomly assigned into two debriefing groups: self-debriefing and team debriefing. About half of members in each group performed either one of the two debriefing: in-game debriefing or post-game debriefing. Students in the self-debriefing as well as in the team-briefing group played the game three days a week …
Online Learning Center For Java, Sravankumar Reddy Mukkonda, Gopichand Pallepati, Sandhya Vani Pasam, Kartheek Punna
Online Learning Center For Java, Sravankumar Reddy Mukkonda, Gopichand Pallepati, Sandhya Vani Pasam, Kartheek Punna
All Capstone Projects
In our project, we want to develop an online-tutorial which helps students to learn and practice basic program functions in Java. It includes learning the major features in Java language and practicing developing programs by online quizzes, code generating, debugging, executing, and verifying the result. In short our projects show a Java tutorial which includes learning materials and online Java compiler and interpreter to execute Java programs.
E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana
E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana
All Capstone Projects
The E-Class Room system is a web based project. An educational institution in India is understaffed and has limited interaction among faculty, student and industry experts. The project is to provide an online platform for the students and faculty of the institution to enhance their educational needs and to share their learning with their fellow students, faculty or industrial experts. It aims to provide a platform for mutual cooperation between different kinds of learning. The new system will provide directional way for online learning between faculty, student and industrial experts.
A Review Of Models And Frameworks For Designing Mobile Learning Experiences And Environments, Yu-Chang Hsu, Yu-Hui Ching
A Review Of Models And Frameworks For Designing Mobile Learning Experiences And Environments, Yu-Chang Hsu, Yu-Hui Ching
Educational Technology Faculty Publications and Presentations
Mobile learning has become increasingly popular in the past decade due to the unprecedented technological affordances achieved through the advancement of mobile computing, which makes ubiquitous and situated learning possible. At the same time, there have been research and implementation projects whose efforts centered on developing mobile learning experiences for various learners’ profiles, accompanied by the development of models and frameworks for designing mobile learning experiences. This paper focuses on categorizing and synthesizing models and frameworks targeted specifically on mobile learning. A total of 17 papers were reviewed, and the models or frameworks were divided into five categories and discussed: …
Critical Thinking Skills And Information Literacy Skills: Discerning Online Information Among High School Students, Patricia Flood
Critical Thinking Skills And Information Literacy Skills: Discerning Online Information Among High School Students, Patricia Flood
Doctoral Dissertations and Projects
This study examined the impact of discerning information accessed on the Internet that is authentic, reliable, and valid as facilitated by a 1:1 iPad program on students’ critical thinking skills and information literacy skills. Students enrolled in a Career Magnet School where each student has an iPad to receive and deliver assignments were measured on their critical thinking skills in solving real-world problems using the Test of Everyday Reasoning (TER). Their information literacy skills were measured using iSkills which is based on real-world problem solving through digital means. Students enrolled in a traditional high school with limited exposure to the …
A Proactive, Experiential And Student-Centered Learning Approach: A Case Study Of The Effects Of A Social Media Video Editing “App” In A Traditional Classroom Setting, Bruce Kirk
Doctoral Dissertations and Projects
The use of social media App’s has exploded in recent years. The purpose of this case study was to explore the use and implications of a social media App for shooting and editing video, when used in a higher education classroom where video projects are required. The study examined how the use of a student-centered App — in place of more traditional video and editing instruction — effected the student-learner model. The research questions included: RQ1 How does a social media video App impact student learning in a traditional higher education classroom? RQ2 What is the impact of a social …
An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong
An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong
Psychology Theses & Dissertations
Gamification is growing in popularity in instructional contexts like education and workplace training, but it is unclear which game elements are specifically conducive to improve learning outcomes. Narratives, which represent one way the game element “game fiction” is commonly implemented, have been used to improve learning outcomes over expository texts in the context of psycholinguistics, whereas the Technology-Enhanced Training Effectiveness Model (TETEM) proposes that certain individual differences impact the relationships between technology-enhanced training and learning outcomes. From this theoretical basis, this study gamified a training session with game fiction in order to improve reactions to training and learning over the …
The Impact Of E-Readers On The Domains Of Reading Comprehension In High School Students, Erika Zeidler
The Impact Of E-Readers On The Domains Of Reading Comprehension In High School Students, Erika Zeidler
Doctoral Dissertations and Projects
n this quasi-experimental static comparison group design, a homogenous sample of 128 American Literature (high school juniors) students were placed in a comparison and treatment group to determine whether e-readers can improve decoding skills and language comprehension, the two main domains of reading comprehension. Both groups took a pre- and posttest that measured their reading comprehension skills in both areas. The comparison group read a class assigned novel in a traditional paperback version while the treatment group read the novel on either a Kindle or a Kindle app on his or her smart phone or device. The treatment group was …