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Instructional Media Design Commons

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Full-Text Articles in Instructional Media Design

Cross-Disciplinary Prospecting: Educational Technology Offers Up Gold For Library And Information Science Curricula, Michael J. Miller Jul 2005

Cross-Disciplinary Prospecting: Educational Technology Offers Up Gold For Library And Information Science Curricula, Michael J. Miller

Publications and Research

This article provides an overview of the current trends in information and communication technology affecting library services and recommends how, because of these trends, library and information science (LIS) curricula should turn an inquisitive, interdisciplinary eye toward the field of educational technology. Gaps in current LIS professional training and practice are cited, curriculum standards in LIS and educational technology programs are described and compared, and examples are presented to demonstrate how educational technology pedagogy and practice help to successfully augment library skills, service, and practice.


Neurolinguistic Programming As Observational And Mediational Strategies In Teaching Primary-Level English As A Second Language, Amber Lee Hishmeh Jan 2005

Neurolinguistic Programming As Observational And Mediational Strategies In Teaching Primary-Level English As A Second Language, Amber Lee Hishmeh

Theses Digitization Project

This project serves as a resource for kindergarten ESL educators to explore more creative multisensory teaching strategies. The five methodologies presented are Neurolinguistic Programming, Suggestopedia, music, storytelling and Total Physical Response.


Design-Based Research Strategies For Developing A Scientific Inquiry Curriculum In A Multi-User Virtual Environment, B. Nelson, D. J. Ketelhut, Jody Clarke-Midura, C. Bowman, C. Dede Jan 2005

Design-Based Research Strategies For Developing A Scientific Inquiry Curriculum In A Multi-User Virtual Environment, B. Nelson, D. J. Ketelhut, Jody Clarke-Midura, C. Bowman, C. Dede

Instructional Technology and Learning Sciences Faculty Publications

This National Science Foundation funded project is studying graphical multi-user virtual environments (MUVEs) to investigate whether using this interactive medium in classroom settings can simulate real-world experimentation and can provide students with engaging, meaningful learning experiences that enhance scientific literacy. In the project's River City curriculum, teams of middle school students are asked to collaboratively solve a digital 19th century city's problems with illness, through interaction with digital artifacts, tacit clues, and computer-based 'agents' acting as mentors and colleagues in a virtual community of practice. This article describes the design-based research strategy by which we are currently extending an educational …