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Instructional Media Design Commons

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Full-Text Articles in Instructional Media Design

Efficacy And Implementation Of Automated Essay Scoring Software In Instruction Of Literacies To High Level Ells, Aaron J. Alvero Jul 2016

Efficacy And Implementation Of Automated Essay Scoring Software In Instruction Of Literacies To High Level Ells, Aaron J. Alvero

FIU Electronic Theses and Dissertations

This thesis explored the integration of automated essay scoring (AES) software into the writing curriculum for high level ESOL students (levels 3, 4, and 5 on a 1-5 scale) at a high school in Miami, Fl. Issues for Haitian Creole speaking students were also explored. The Spanish and Haitian Creole speaking students were given the option to write notes, outlines, and planning sheets in their L1.

After using AES in the middle of the writing process as a revision assistant tool, 24 students responded to a Likert Scale questionnaire. The students responded positively to the AES based on the results …


What Does Motivated Mean? Re-Presenting Learning, Technology, And Motivation In Middle Schools Via New Ethnographic Writing, Justin Olmanson Jan 2016

What Does Motivated Mean? Re-Presenting Learning, Technology, And Motivation In Middle Schools Via New Ethnographic Writing, Justin Olmanson

Department of Teaching, Learning, and Teacher Education: Faculty Publications

This article offers a critique of the way middle schoolers are often positioned as generalizable objects that can be acted upon to produce measurable increases in motivation and learning. The critique invites a reconsideration and cultural analysis of some of the dominant discourses and perceptions of technology, young adolescence, and the study of motivation. The use of New Ethnographic Writing—a method that performs a cultural critique via extended scenes—connects to the roles and status of motivation, technology, and educational research methods deployed within public schools. Coupled with weak theory, this approach offers a way to understand young adolescents as navigating …


Visualizing Revision: Leveraging Student-Generated Between-Draft Diagramming Data In Support Of Academic Writing Development, Justin Olmanson, Katrina Kennett, Alecia Magnifico, Sarah Mccarthey, Bill Cope, Duane Searsmith, Mary Kalantzis Jan 2016

Visualizing Revision: Leveraging Student-Generated Between-Draft Diagramming Data In Support Of Academic Writing Development, Justin Olmanson, Katrina Kennett, Alecia Magnifico, Sarah Mccarthey, Bill Cope, Duane Searsmith, Mary Kalantzis

Department of Teaching, Learning, and Teacher Education: Faculty Publications

Once writers complete a first draft, they are often encouraged to evaluate their writing and prioritize what to revise. Yet, this process can be both daunting and difficult. This study looks at how students used a semantic concept mapping tool to re-present the content and organization of their initial draft of an informational text. We examine the processes of students at two different schools as they remediated their own texts and how those processes impacted the development of their rhetorical, conceptual, and communicative capacities. Our analysis suggests that students creating visualizations of their completed first drafts scaffolded self-evaluation. The mapping …


A Technology-Supported Learning Experience To Facilitate Chinese Character Acquisition, Xianquan Liu, Justin Olmanson Jan 2016

A Technology-Supported Learning Experience To Facilitate Chinese Character Acquisition, Xianquan Liu, Justin Olmanson

The Nebraska Educator: A Student-Led Journal

Chinese character Learning has been identified as one of the most challenging issues for English-speaking learners of Chinese due to the distinctions between the Chinese writing system and alphabetic languages in terms of orthography, phonology and semantics. In order to support Western students in overcoming the challenges associated with Chinese character learning a contextualized, socio-cultural approach to character learning was designed. Aimed at novice learners of Chinese, this design draws on social constructivism and Universal Design for Learning--contextualizing the learning experience and affording students to work on acquiring characters via several distinct avenues. The project-based inquiry design supports the exploration …