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Instructional Media Design Commons

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Full-Text Articles in Instructional Media Design

The Validity And Instructional Value Of A Rubric For Evaluating Online Course Quality: An Empirical Study, Ji Eun Lee, Mimi Recker, Min Yuan Mar 2020

The Validity And Instructional Value Of A Rubric For Evaluating Online Course Quality: An Empirical Study, Ji Eun Lee, Mimi Recker, Min Yuan

Instructional Technology and Learning Sciences Faculty Publications

This study investigated the validity and instructional value of a rubric developed to evaluate the quality of online courses offered at a midsized public university. This rubric was adapted from an online course quality rubric widely used in higher education, the Quality Matters rubric. We first examined the reliability and preliminary construct validity of the rubric using quality ratings for 202 online courses and eliminated twelve problematic items. We then examined the instructional value of the rubric by investigating causal relationships between 1) course quality scores, 2) online interactions between students, instructors, and content, and 3) student course performance (course …


How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan Oct 2018

How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan

Teacher Education and Leadership Faculty Publications

Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …


Full Issue: Journal On Empowering Teaching Excellence, Volume 1, Issue 1 Mar 2017

Full Issue: Journal On Empowering Teaching Excellence, Volume 1, Issue 1

Journal on Empowering Teaching Excellence

For our inaugural issue, we reviewed the feedback from our 2016 ETE faculty conference—an event for USU faculty hosted every August on the USU main campus. We identified several of the presenters who received high marks in post-session surveys and invited them to submit a proceedings paper for their presentation. Many responded, and their papers now comprise the majority of this issue. Because most of the articles began as stand-up presentations for a conference, several adopt a first-person narrative style in which the authors share examples of things they have tried in their teaching that have worked. In the process …


Variable Appropriation Of An Online Resource Discovery And Sharing Tool, Victor R. Lee, Mimi Recker, Tamara Sumner Jan 2013

Variable Appropriation Of An Online Resource Discovery And Sharing Tool, Victor R. Lee, Mimi Recker, Tamara Sumner

Instructional Technology and Learning Sciences Faculty Publications

Even when following best practices for participatory design, the appropriation of tools in formal education settings can be hampered by a number of factors. Drawing from a case of a web tool built to help teachers in five school districts find and share free resources in an educational digital library, we describe patterns of tool use and provide some explanations for variability in tool appropriation. We also suggest that future research consider school districts as complex systems of professionals whose interactions and inter-relationships may yield unexpected technology adoption behaviors.


Multilinguality In The Digital Library: A Review, Anne Diekema Jan 2012

Multilinguality In The Digital Library: A Review, Anne Diekema

Instructional Technology and Learning Sciences Research

Purpose – Together, increasing globalization and the internet created fertile grounds for the establishment of multilingual digital libraries. Providing cross-lingual access to materials is of particular interest to political entities such as the European Union, which currently has 23 official languages, but also to multinational companies and countries that have different languages represented among their citizens. The main objective of this paper is to review the literature on multilingual digital libraries and provide an overview of this area.

Design/methodology/approach – Based on a thorough literature search in four different databases, a core set of literature on multilingual digital libraries was …


Teaching Across Borders: Business As Usual?, Bobbe Mcghie Allen May 2011

Teaching Across Borders: Business As Usual?, Bobbe Mcghie Allen

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

The quest to comprehend how cultural differences can impact learning is one of those intriguing challenges that continue to beguile some scholars and educational leaders even at a time that is characterized as globalized. This dissertation is a qualitative case study about teaching to culturally diverse populations and is primarily based on the interviews of seven accountants designated as instructors and the direct observation of those instructors while teaching accounting principles to other accountants. The English language was used despite the fact that all participants, including the instructors, spoke English as a second or third language and came from diverse …


An Exploration Into How Physical Activity Data-Recording Devices Could Be Used In Computer-Supported Data Investigations, Victor R. Lee, Maneksha Dumont Dec 2010

An Exploration Into How Physical Activity Data-Recording Devices Could Be Used In Computer-Supported Data Investigations, Victor R. Lee, Maneksha Dumont

Instructional Technology and Learning Sciences Faculty Publications

There is a great potential opportunity to use portable physical activity monitoring devices as data collection tools for educational purposes. Using one such device, we designed and implemented a weeklong workshop with high school students to test the utility of such technology. During that intervention, students performed data investigations of physical activity that culminated in the design and implementation of their own studies. In this paper, we explore some of the mathematical thinking that took place through a series of vignettes of a pair of students engaged in analyzing some of their own activity data. A personal connection to the …


Ia Quality Guide, Sarah Giersch, Heather Leary, Mimi Recker Jan 2010

Ia Quality Guide, Sarah Giersch, Heather Leary, Mimi Recker

Instructional Technology and Learning Sciences Research

This is a quality guide geared for the projects in the Instructional Architect. It is used for assessing the quality of the projects created.


Instructional Architect Teacher Professional Development Handouts, Mimi Recker, Andrew Walker, M. Brooke Robertshaw, Linda Sellers, Heather M. Leary Apr 2009

Instructional Architect Teacher Professional Development Handouts, Mimi Recker, Andrew Walker, M. Brooke Robertshaw, Linda Sellers, Heather M. Leary

Instructional Technology and Learning Sciences Research

Three handouts for the teacher professional development workshops on the Instructional Architect (IA). Starting spring 2009 the face-to-face workshop was changed to be three different days of learning about how to use the IA, inquiry based and problem based learning, evaluation of IA projects with a rubric, and creating IA projects.