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Full-Text Articles in Instructional Media Design
The 2014 Credo Survey, Allen Mckiel
The 2014 Credo Survey, Allen Mckiel
Charleston Library Conference
The Credo Survey addressed student research skills. Two parallel surveys over the same questions were addressed separately to students and faculty, which had respectively 2,606 and 472 respondents. Just less than 90% of the students were undergraduates split nearly evenly in progress to completion, with 87% of respondents attending full‐time and a fairly representative spread of majors. Just less than 50% of the faculty had taught over 10 years with nearly even proportions spread across the first 10 years and with a representative sampling of disciplines. Seventy‐seven percent were full‐time. The majority of responses came from about a dozen institutions—half …
Solving Real World Problems With Alternate Reality Gaming: Student Experiences In The Global Village Playground Capstone Course Design, Mary J. Dondlinger, Julie K. Mcleod
Solving Real World Problems With Alternate Reality Gaming: Student Experiences In The Global Village Playground Capstone Course Design, Mary J. Dondlinger, Julie K. Mcleod
Interdisciplinary Journal of Problem-Based Learning
The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems as a design team tasked with developing an alternate reality game that makes an impact on the United Nations Millennium Development Goals. Researchers employed a qualitative case study approach to evaluate what aspects of this problem-based, hybrid, course design students found most and least beneficial to their learning. Findings suggest strategies …