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Instructional Media Design Commons

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Full-Text Articles in Instructional Media Design

The Design And Implementation Outcome Of An Online Undergraduate Thermodynamics Class, Dazhi Yang, Krishna Pakala Dec 2017

The Design And Implementation Outcome Of An Online Undergraduate Thermodynamics Class, Dazhi Yang, Krishna Pakala

Educational Technology Faculty Publications and Presentations

Online learning is not common for most undergraduate core engineering courses. However, the growing need for online engineering courses necessitates the design and delivery of online courses that can allow for the flexibility and convenience the distance learning experiences can offer. Thermodynamics is among the most difficult engineering subjects to teach, especially online, where instructors are unable to demonstrate the overwhelming number of equations and applications as they would in face-to-face lectures. This paper describes the design and development of an online, undergraduate thermodynamics class. It reports the implementation outcome of student final course grade and the students’ learning experience …


Providing A Context For Learning Using Problem-Based Learning And Assignment Scaffolding, Carrie Lewis Miller Nov 2017

Providing A Context For Learning Using Problem-Based Learning And Assignment Scaffolding, Carrie Lewis Miller

IT Solutions Publications

Have your students ever asked you "Why do I need to know this?" Do you struggle to make connections between your content and your students' lives? Using problem-based learning combined with carefully aligned and scaffolded assessments, you can both increase the cognitive skill level of assignments and provide real-life examples for your content. This workshop will help you develop a contextual problem for your class and multiple aligned and scaffolded contextual assessments.


Supporting Faculty In Learning, Adopting, And Embracing Oers, Kimberly Johnson, Carrie Lewis Miller, Karen Pikula Oct 2017

Supporting Faculty In Learning, Adopting, And Embracing Oers, Kimberly Johnson, Carrie Lewis Miller, Karen Pikula

IT Solutions Publications

Minnesota State, a public system of 7 universities and 30 colleges serving nearly 400,000 students, has partnered with the Open Textbook Network (OTN) since 2014 to deliver training to nearly 300 faculty to OTN and the need, purpose, and possibilities of OER use in the classroom. Many of these faculty have gone on to peer review one or more texts housed in the Open Textbook Library. While there is still need for these basics, there is also growing interest in aiding faculty to move beyond reviewing existing OERs to adopting, redesigning courses, and even authoring their own open texts. To …


A Method To The Madness: The Challenges & Successes Of Training Faculty To Use Brightspace, Carrie Miller, Jeffrey Henline Jul 2017

A Method To The Madness: The Challenges & Successes Of Training Faculty To Use Brightspace, Carrie Miller, Jeffrey Henline

IT Solutions Publications

No abstract provided.


Design And Assessment Of Deep And Active Learning In Science, Technology, Engineering, And Mathematics (Stem) Education, Juhong Christie Liu Ph.D., Elizabeth Johnson Ph.D., Jin Joy Mao Ph.D. Jun 2017

Design And Assessment Of Deep And Active Learning In Science, Technology, Engineering, And Mathematics (Stem) Education, Juhong Christie Liu Ph.D., Elizabeth Johnson Ph.D., Jin Joy Mao Ph.D.

Libraries

This presentation draws academic significance from a focused literature review and initial data for learning design in Science, Technology, Engineering, and Mathematics (STEM) education. The presenters will discuss strategies of fostering deep, active learning, alignment with assessment, and development of assessment instruments and methods. The presenters will share the design and development of an assessment kit to measure learning outcomes that matter in the 21st century STEM education. Through shared evidence and interactive reflection, the audience will take away up-to-date design strategies for deep and active learning as well as assessment in STEM education. The project is sponsored by National …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …