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Articles 1 - 30 of 131
Full-Text Articles in Instructional Media Design
Chatgpt Can Write My Class Assignments, Right?: A Guided Classroom Activity For Teaching The Strengths And Weaknesses Of Generative-Ai Tools, Dr. Peter J. Kalenda Assistant Professor, Elementary Science & Math, School Of Education
Chatgpt Can Write My Class Assignments, Right?: A Guided Classroom Activity For Teaching The Strengths And Weaknesses Of Generative-Ai Tools, Dr. Peter J. Kalenda Assistant Professor, Elementary Science & Math, School Of Education
Artificial Intelligence, 2024-25
This module is designed to support your undergraduate or graduate students with developing an understanding of:
- How to use generative-AI tools, like ChatGPT,
- The strengths and weaknesses of generative-AI tools for completing different tasks,
- How to design and revise a classroom presentation that is aligned with course topics and objectives by using generative-AI tools as a resource, and
- How to engage in prompt engineering and prompt revision for generative-AI tools.
Your students are being tasked with creating an engaging presentation they will deliver to their peers that aligns with the topics and learning objectives of your course. However, they will …
Beyond Gaming: Using Discord To Increase Communication In Your Courses, Christine I. Kugelmann, Carolyn Glasshoff
Beyond Gaming: Using Discord To Increase Communication In Your Courses, Christine I. Kugelmann, Carolyn Glasshoff
Faculty Scholarship and Creative Works
Discord is a versatile, free communication platform that supports text, voice, and video interactions within customizable servers. This tutorial shows how to integrate Discord into educational settings, highlighting its ability to facilitate instantaneous communication and secure information sharing. By organizing course-related discussions into distinct channels, educators can enhance student engagement and collaboration. The platform’s compatibility with various devices, including mobile phones, tablets, laptops, and desktops, ensures accessibility for all users. Additionally, Discord’s web-based option provides flexibility for those who prefer not to download the app. To comply with FERPA regulations, educators can set clear guidelines on the appropriate use of …
Chapter 09: Web Conferencing Best Practices For Online K-12 Teachers, Mitch A. Cumings
Chapter 09: Web Conferencing Best Practices For Online K-12 Teachers, Mitch A. Cumings
Instructional Message Design, Volume 3
Web conferencing - the ability to hold live meetings from a distance through an online platform - has become an integral instructional tool to make learning more accessible and flexible. Although these technologies have been accessible for decades and utilized in both professional and institutional settings with degrees of regularity, they only arrived at a large scale onto the K-12 primary and secondary education scene out of necessity as prompted by the COVID pandemic. K-12 education systems had a crash course in web conferencing through the pandemic, and its value as a meaningful instructional tool persists.
Chapter 04: Cultural Sensitivity, Inclusion, And Social Presence In Instructional Message Design, Cheryl Cook-Posley
Chapter 04: Cultural Sensitivity, Inclusion, And Social Presence In Instructional Message Design, Cheryl Cook-Posley
Instructional Message Design, Volume 3
It is critical for Instructional Designers (IDs) and Human Performance Technologists (HPTs) to consider the backgrounds of the learner to help them plan, develop, and design relevant and appropriate content for the audience of focus. The interests, assets, and needs of the learner must be researched and studied so the designer is able to fully know, empathize, understand, and design. Applying an audience centric approach equips designers to design culturally inclusive and sensitive instructional messages, as well as content that aligns with, are responsive to, and are respectful of diverse groups. In this way, IDs and HPTs can be able …
Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons
Chapter 07: What Can Instructional Designers Learn From Graphic Designers?, Mark Richard Parsons
Instructional Message Design, Volume 3
Instructional message design uses learning theories to effectively communicate information using technology. The instructional designer identifies the main objectives and skills to be learned to devise and deliver a strategy for the learner. The graphic designer plays a role by helping guide the learner through the material without distraction. Graphic design plays a vital role with visual learners. Using instructional and graphic design principles is important for effective instructional message design. This chapter looks at the importance of graphic design in the instructional design process. It will explore what skills and strategies instructional designers can utilize from a graphic design …
Chapter 08: Add Depth To Your Message - The Use Of 3d Printing In Instructional Message Design, Jennifer Tolley
Chapter 08: Add Depth To Your Message - The Use Of 3d Printing In Instructional Message Design, Jennifer Tolley
Instructional Message Design, Volume 3
3D printing is an emerging technology used for the creation of physical objects. While it does not seem like a tool for instructional message design, 3D printing facilitates the development of many skills, such as creativity, critical thinking, and problem solving, as well as the development of content knowledge. It allows students to design and create real objects, or for teachers to show recreations of items from history. Tools, such as math manipulatives, can be designed and printed to help students learn abstract concepts. This chapter aims to provide a conceptual framework for 3D printing integration into instructional message design, …
Chapter 05: Message Design: How To Communicate Visual Information To Learners Who Are Visually Impaired, Meaghan Mcleod
Chapter 05: Message Design: How To Communicate Visual Information To Learners Who Are Visually Impaired, Meaghan Mcleod
Instructional Message Design, Volume 3
Message design consists of signs and symbols that play a crucial role in guiding our daily lives. text, images, videos, graphics, and diagrams are essential tools for communication and education. However, individuals with visual impairments are not able to fully access this visual content that plays such a critical part of our daily lives. Therefore, there is a need to create educational material that can be accessed by all learners including those with visual impairments. This chapter explores practical strategies that instructional designers, teachers, professors, and instructors can use to provide an inclusive learning experience for learners with visual impairments. …
Chapter 03: Message Design For Instructional Designers – Audio And Video Best Practices, Shelby Taylor
Chapter 03: Message Design For Instructional Designers – Audio And Video Best Practices, Shelby Taylor
Instructional Message Design, Volume 3
Instructional message design is the way that information is delivered to users or the learners. Learners have short-term and long-term memory. Cognitive load theory and multimedia learning theory are two theories that can be applied to best practices in audio and video. Audio and video can range from speeches, podcasts, DVDs, and streaming videos. Both can enhance learning but should not drive the instruction. Segmenting video and audio is one of the many best practices as it allows learners to chunk the information and process it in small bits. There are learners who have auditory and visual deficits and instructional …
Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Instructional Message Design, Volume 3
Instructional message design is the use of learning theories to effectively communicate information using technology. Design is guided by theories including gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes, among others, the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques, while subsequent chapters …
Chapter 10: Increasing Accessibility In Educational Simulations, Meaghan Mcleod
Chapter 10: Increasing Accessibility In Educational Simulations, Meaghan Mcleod
Instructional Message Design, Volume 3
Simulations are an important aspect of education and training. They provide the learner with situations that mirror real life situations or provide access to unobservable phenomena. The simulations provide the learner with a unique opportunity to master skills through the use of and practice in a safe environment. However, many simulations are not designed with accessibility and accommodations in mind. This chapter provides a general overview of simulations and provides suggestions on how to increase accessibility and enhance the learning experience for all learners.
Chapter 06. Instructional Message Design For Adult Learners, Pamela J. Smith-Downing
Chapter 06. Instructional Message Design For Adult Learners, Pamela J. Smith-Downing
Instructional Message Design, Volume 3
As stated in Chapter 1, message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. The instructional message design field of study pulls from many applied sciences, including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology, to name just a few. In this chapter, we will visit several adult learning theories and examples that guide our research into adult learning, look at different real-world instructional message designs for adult learners, and discuss directions for future …
Chapter 02: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Chapter 02: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Instructional Message Design, Volume 3
Multimedia learning theory describes how the designers of instructional messages, systems and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …
Instructional Message Design: Theory, Research, And Practice (Volume 3), Miguel Ramlatchan (Editor)
Instructional Message Design: Theory, Research, And Practice (Volume 3), Miguel Ramlatchan (Editor)
Instructional Message Design, Volume 3
Message design is all around us, from the presentations we see in meetings and classes to the instructions that come with our latest tech gadgets to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences, including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology, to name just a few. In this book, we will visit several foundational theories that guide our research, look at …
Persona Journey Mapping To Drive Equity During An Lms Transition, Kam Moi Lee, Kari Goin Kono, Megan Mcfarland
Persona Journey Mapping To Drive Equity During An Lms Transition, Kam Moi Lee, Kari Goin Kono, Megan Mcfarland
Office of Academic Innovation Publications
Technology systems that support learning–such as Learning Management Systems, or LMS’s–can change frequently in higher education. This often creates significant challenges for faculty-support staff during a transition–or migration–period. When equitable practice is deprioritized during these migrations, there is a high chance that stakeholders will experience adoption resistance, putting the project’s success and subsequent student experience at risk. Using a vignette and case study qualitative methodological approach, three researchers at a large urban university in the Pacific Northwest detail personas and journey mapping as an equitable design practice during a LMS migration on a rapid development timeline. This paper details how …
A Systematic Review Of Educational Online Peer-Review And Assessment Systems: Charting The Landscape, Dmytro Babik, Edward Gehringer, Jennifer Kidd, Kristine Sunday, David Tinapple, Steven Gilbert
A Systematic Review Of Educational Online Peer-Review And Assessment Systems: Charting The Landscape, Dmytro Babik, Edward Gehringer, Jennifer Kidd, Kristine Sunday, David Tinapple, Steven Gilbert
Teaching & Learning Faculty Publications
Over the past two decades, there has been an explosion of innovation in software tools that encapsulate and expand the capabilities of the widely used student peer assessment. While the affordances and pedagogical impacts of traditional in-person, "paper-and-pencil" peer assessment have been studied extensively and are relatively well understood, computerized (online) peer assessment introduced not only shifts in scalability and efficiency, but also entirely new capabilities and forms of social learning interactions, instructor leverage, and distributed cognition, that still need to be researched and systematized. Despite the ample research on traditional peer assessment and evidence of its efficacy, common vocabulary …
Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi
Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi
Articles
In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …
Proceedings Of The Cuny Games Conference 9.0, Robert O. Duncan, Grace L. Axler-Diperte, Joseph Bisz, Christina Boyle, Devorah Kletenik, Carolyn Stallard
Proceedings Of The Cuny Games Conference 9.0, Robert O. Duncan, Grace L. Axler-Diperte, Joseph Bisz, Christina Boyle, Devorah Kletenik, Carolyn Stallard
Publications and Research
The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning.
One Font Doesn’T Fit All: The Influence Of Digital Text Personalization On Comprehension In Child And Adolescent Readers, Shannon M. Sheppard, Susanne L. Nobles, Anton Palma, Sophie Kajfez, Marjorie Jordan, Kathy Crowley, Sofie Beier
One Font Doesn’T Fit All: The Influence Of Digital Text Personalization On Comprehension In Child And Adolescent Readers, Shannon M. Sheppard, Susanne L. Nobles, Anton Palma, Sophie Kajfez, Marjorie Jordan, Kathy Crowley, Sofie Beier
Communication Sciences and Disorders Faculty Articles and Research
Reading comprehension is an essential skill. It is unclear whether and to what degree typography and font personalization may impact reading comprehension in younger readers. With advancements in technology, it is now feasible to personalize digital reading formats in general technology tools, but this feature is not yet available for many educational tools. The current study aimed to investigate the effect of character width and inter-letter spacing on reading speed and comprehension. We enrolled 94 children (kindergarten–8th grade) and compared performance with six font variations on a word-level semantic decision task (Experiment 1) and a passage-level comprehension task (Experiment 2). …
S-Kmn: Integrating Semantic Features Learning And Knowledge Mapping Network For Automatic Quiz Question Annotation, Jing Wang, Hao Li, Xu Du, Jui-Long Hung, Shuoqiu Yang
S-Kmn: Integrating Semantic Features Learning And Knowledge Mapping Network For Automatic Quiz Question Annotation, Jing Wang, Hao Li, Xu Du, Jui-Long Hung, Shuoqiu Yang
Educational Technology Faculty Publications and Presentations
Quiz question annotation aims to assign the most relevant knowledge point to a question, which is a key technology to support intelligent education applications. However, the existing methods only extract the explicit semantic information that reveals the literal meaning of a question, and ignore the implicit knowledge information that highlights the knowledge intention. To this end, an innovative dual-channel model, the Semantic-Knowledge Mapping Network (S-KMN) is proposed to enrich the question representation from two perspectives, semantic and knowledge, simultaneously. It integrates semantic features learning and knowledge mapping network (KMN) to extract explicit semantic features and implicit knowledge features of questions,respectively. …
Generative Artificial Intelligence In Education, Part One: The Dynamic Frontier, Yu-Chang Hsu, Yu-Hui Ching
Generative Artificial Intelligence In Education, Part One: The Dynamic Frontier, Yu-Chang Hsu, Yu-Hui Ching
Educational Technology Faculty Publications and Presentations
Generative artificial intelligence (GenAI), such as ChatGPT, has taken the world by storm. ChatGPT attracted 1 million users in 5 days and 100 million users in 2 months since its launch in November 2022. In this first article of a two-part series, we discuss the overall dynamic frontier of GenAI, its potential uses and benefits in education, essential abilities in the age of GenAI, and the corresponding issues and concerns of this new technology. In the next article of this series, we will expand upon the discussion of the dynamic frontier of GenAI to examine various aspects related to GenAI …
Pursuing Professional Learning By Using Social Media: How Do Instructional Designers Apply Self-Regulated Learning?, Pauline Salim Muljana, Tian Luo
Pursuing Professional Learning By Using Social Media: How Do Instructional Designers Apply Self-Regulated Learning?, Pauline Salim Muljana, Tian Luo
Educational Leadership & Technology Faculty Publications
The instructional design and technology field are dynamic, requiring instructional designers to stay abreast through timely professional learning. Social media offers characteristics to collapse the time, geographical, and financial limitations of informal professional learning, but challenges exist. Continuous professional learning requires proactive actions, wherein self-regulated learning (SRL) plays an important role. However, not all professionals know the effective strategies to promote SRL skills. This study examines instructional designers’ (N = 17) experiences of professional learning on social media through an SRL lens. Data collected through semi-structured interviews were analyzed using thematic analysis. Findings include SRL strategies conducted by instructional designers …
Impact Of Big Data Analytics On Banking: A Case Study, Wu He, Jui-Long Hung, Lixin Liu
Impact Of Big Data Analytics On Banking: A Case Study, Wu He, Jui-Long Hung, Lixin Liu
Educational Technology Faculty Publications and Presentations
Purpose – The paper aims to help enterprises gain valuable knowledge about big data implementation in practice and improve their information management ability, as they accumulate experience, to reuse or adapt the proposed method to achieve a sustainable competitive advantage.
Design/methodology/approach – Guided by the theory of technological frames of reference (TFR) and transaction cost theory (TCT), this paper describes a real-world case study in the banking industry to explain how to help enterprises leverage big data analytics for changes. Through close integration with bank's daily operations and strategic planning, the case study shows how the analytics team frame the …
Protecting Students: Data Privacy In The African Union, Etienne Vallée, Yu-Chang Hsu
Protecting Students: Data Privacy In The African Union, Etienne Vallée, Yu-Chang Hsu
Educational Technology Faculty Publications and Presentations
The adoption by the African Union of its Convention on Cyber Security and Personal Data Protection in 2014 represented a step forward to protect personal data and to ensure that data remain private and secure. This is especially important for students, who often have no autonomy in the educational technology they use. Students cannot choose why data and information is collected, nor how it is used. In this paper, the importance of data privacy in general is explored, along with a particular focus on educational data privacy. The legal implications for the protection of data privacy in Africa are then …
Accessible Online Learning: A Preliminary Investigation Of Educational Technologists’ And Faculty Members’ Knowledge And Skills, Patrick R. Lowenthal, Amy Lomellini
Accessible Online Learning: A Preliminary Investigation Of Educational Technologists’ And Faculty Members’ Knowledge And Skills, Patrick R. Lowenthal, Amy Lomellini
Educational Technology Faculty Publications and Presentations
Colleges and Universities have a more diverse student body than ever before—this includes a growing number of students with disabilities. Many of these students are attracted to the flexibility and anonymity of learning online. However, research suggests that students with disabilities often face barriers learning online. Given this, we set out to investigate how faculty and educational technologists are prepared to design accessible online courses and instructional materials. We surveyed 95 educational technologists, directors, and disability access personnel in this exploratory study. In the following paper, we report the results of our inquiry into these professionals’ perspectives on faculty and …
Thinking Global, Acting Local, Ali Gohar Qazi
Thinking Global, Acting Local, Ali Gohar Qazi
Institute for Educational Development, Karachi
Ongoing or continuous professional development is essential for teachers to develop and maintain the knowledge base required to produce more powerful learning outcomes among their students. Research has shown that professional development is more effective and meaningful to teachers when it is content focused, involves active learning and collective participation, and when it is sustained in duration, instead of being top-down, episodic, or delivered as ‘one-shot’ training workshops.
What Is Pedagogy?: Discovering The Hidden Pedagogical Dimension, Norm Friesen, Hanno Su
What Is Pedagogy?: Discovering The Hidden Pedagogical Dimension, Norm Friesen, Hanno Su
Educational Technology Faculty Publications and Presentations
What is pedagogy, exactly? Merriam-Webster defines it simply as “the art, science, or profession of teaching.” In contemporary academic discourse, however, pedagogy is generally left undefined — with its apparent implicit meanings ranging anywhere from a specific “model for teaching” (e.g., behaviorist or progressivist instruction) to a broadly political philosophy of education in general (most famously, a “pedagogy of the oppressed”). In this paper, Norm Friesen and Hanno Su follow the Continental pedagogical tradition in giving pedagogy a general but explicit definition. They do so by looking at how pedagogy arises both in everyday life and in school as unavoidably …
Evaluating The Design And Development Of The “Making Molecules” Simulation: Students’ Perceptions And Recommendations, Pauline Salim Muljana, Jodye I. Selco
Evaluating The Design And Development Of The “Making Molecules” Simulation: Students’ Perceptions And Recommendations, Pauline Salim Muljana, Jodye I. Selco
Educational Leadership & Technology Faculty Publications
Students perceive molecular bonding as an abstract concept; therefore, learning this concept seems uninteresting and difficult. A strategically designed learning object (LO), such as in the form of a simulation, can be used to help students acquire accurate mental images and build appropriate schema in addition to providing a concrete learning experience and encouraging knowledge construction. This paper presents an evaluation of the design and development of the Making Molecules simulation through students’ perceptions of the previous version and recommendations for improving a future version. Data were collected from two online chemistry courses (N = 159) through an anonymous online …
Online Early Childhood Teacher Education Program: Practices And Future Possibilities, Yasmeen Mehboob, Silpa Aziz Karim
Online Early Childhood Teacher Education Program: Practices And Future Possibilities, Yasmeen Mehboob, Silpa Aziz Karim
Institute for Educational Development, Karachi
The study aimed to test the effectiveness and the feasibility of Zoom and Virtual Learning Environments (VLE) for early childhood teacher education (ECTE) at a university in Pakistan. The study addresses how a Community of Inquiry (COI) framework can be embedded within Zoom and VLE to make the online course meaningful, interactive and accessible. This is an exploratory case study with a mixed method approach. Data was gathered through survey, focus group discussion, reflective journals, observations and meeting notes. Pre- and post-online knowledge tests and assignments were used to assess changes in participant’s knowledge and understanding. Survey result indicated positive …
Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan (Author & Editor), Elisa L. Shaffer (Author), Marissa A. Jimenez (Author), Spyridoula Tsouganatou (Author), Yolanda Montague (Author), Maria Satre (Author), Brittney Heath (Author), Bradley Sanders (Author), Jim Shifflett (Author), Meghan Soldani (Author), Shuree Altantsetseg (Author), Melissa Hatfield (Author), Casey Kohler (Editor)
Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan (Author & Editor), Elisa L. Shaffer (Author), Marissa A. Jimenez (Author), Spyridoula Tsouganatou (Author), Yolanda Montague (Author), Maria Satre (Author), Brittney Heath (Author), Bradley Sanders (Author), Jim Shifflett (Author), Meghan Soldani (Author), Shuree Altantsetseg (Author), Melissa Hatfield (Author), Casey Kohler (Editor)
Instructional Message Design, Volume 2
Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology to name just a few. In this book we will visit several foundational theories that guide our research, look at …
Teachers’ Experiences With And Perceptions Of Virtual Manipulatives Following The Covid-19 Pandemic, Fayth Keldgord, Yu-Hui Ching
Teachers’ Experiences With And Perceptions Of Virtual Manipulatives Following The Covid-19 Pandemic, Fayth Keldgord, Yu-Hui Ching
Educational Technology Faculty Publications and Presentations
While the use of virtual manipulatives (VM) is rising in classrooms, there is still limited research. regarding teacher experiences with and perceptions of virtual manipulatives. Most of the research regarding teacher perceptions of VM has focused only on short-term uses following professional development sessions and none has highlighted the experiences of teachers using them during emergency remote teaching during COVID-19. The purpose of this study was to explore teacher perceptions and. experiences with virtual manipulatives following emergency remote teaching during COVID-19. To achieve this, the researchers conducted an online survey to gather data on educator’s (n = 103) experiences, …