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Instructional Media Design Commons

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Full-Text Articles in Instructional Media Design

Developing And Validating Stealth Assessments For An Educational Game To Assess Young Dual Language Immersion Learners' Reading Comprehension, Frederick J. Poole Aug 2020

Developing And Validating Stealth Assessments For An Educational Game To Assess Young Dual Language Immersion Learners' Reading Comprehension, Frederick J. Poole

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

The purpose of this multiple-paper dissertation is to design a digital game and stealth assessments within the game to assess young second language learners' Chinese reading proficiency. In Chapter 2 (Paper 1), I describe the game designed for this dissertation and how it was implemented in a dual language immersion classroom. This study found that the digital game and in-class implementation led to significant vocabulary and reading comprehension gains. Further, seven types of support that students needed while playing the game were identified. In Chapter 3 (Paper 2), I describe how educational data mining approaches, and more specifically, how data-driven …


How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan Oct 2018

How Design Features In Digital Math Games Support Learning And Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma P. Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth L. Macdonald, Jurgen Symanzik, Kerry Jordan

Teacher Education and Leadership Faculty Publications

Current research shows that digital games can significantly enhance children’s learning. The purpose of this study was to examine how design features in 12 digital math games influenced children’s learning. The participants in this study were 193 children in Grades 2 through 6 (ages 8-12). During clinical interviews, children in the study completed pre-tests, interacted with digital math games, responded to questions about the digital math games, and completed post-tests. We recorded the interactions using two video perspectives that recorded children’s gameplay and responses to interviewers. We employed mixed methods to analyze the data and identify salient patterns in children’s …


Instructional Logistics And Chunque-Based Learning Systems, Ian A. Mcarthur May 1991

Instructional Logistics And Chunque-Based Learning Systems, Ian A. Mcarthur

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

Existing instructional design and curriculum design strategy components were synthesized to provide a comprehensive set of design models for the development of learning systems. The term instructional logistics was coined to define the management of student progress through a series of customized learning experiences. Strategies were developed for the design of student-centered learning systems by partitioning a curriculum into meaningful and manageable pieces (called chunques) and by manipulating those pieces to create personalized and individualized paths through a series of self-contained learning experiences. Strategies were developed to organize a collection of chunques into a path based on initial simplified mental …