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Instructional Media Design Commons

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Educational Psychology

2022

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Full-Text Articles in Instructional Media Design

Technology In The Classroom: The Features Language Teachers Should Consider, Sophie Cuocci, Padideh Fattahi Marnani Dec 2022

Technology In The Classroom: The Features Language Teachers Should Consider, Sophie Cuocci, Padideh Fattahi Marnani

Journal of English Learner Education

The fast development of technology and the new generation of highly computer literate students led to consider the integration of technology in school as essential. Throughout the last two decades, research has identified multiple factors leading to the successful and unsuccessful integration of technology in the classroom. Educators must consider these factors when deciding on which technology tools to use and how to integrate them to their lessons. Simultaneously, the increasing number of English learners in the United States calls for the identification of teaching strategies that will best support their needs. Many language teachers now rely on teaching techniques …


Instructional Systems Design And The Diffusion And Adoption Of Technology: (Volume 1), Miguel Ramlatchan (Author & Editor), Mark Parsons (Author), Meghan Soldani (Author), Josie Joswick Mendoza (Author), Maria Satre (Author), Brittany Spitz (Author), Jasmine Bundy (Author), Amanda Kline (Author) Nov 2022

Instructional Systems Design And The Diffusion And Adoption Of Technology: (Volume 1), Miguel Ramlatchan (Author & Editor), Mark Parsons (Author), Meghan Soldani (Author), Josie Joswick Mendoza (Author), Maria Satre (Author), Brittany Spitz (Author), Jasmine Bundy (Author), Amanda Kline (Author)

Distance Learning Faculty & Staff Books

Instructional designers, instructional systems designers, and other educational technologists are, by their nature, innovators. These professionals apply and extend the applied science of learning, systems, communication, and instructional design theory to help students learn. Technology in some capacity is used to make the connections between subject matter experts, teachers, instructors, and their learners. It is common for instructional designers to seek new tools, techniques, and innovations for the improvement of learning, access, quality, and student satisfaction. However, the adoption and diffusion of new educational technology and innovation is a complex process that depends on many variables. Understanding these processes and …


Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan, Elisa L. Shaffer, Marissa A. Jimenez, Spyridoula Tsouganatou, Yolanda Montague, Maria Satre, Brittney Heath, Bradley Sanders, Jim Shifflett, Meghan Soldani, Shuree Altantsetseg, Melissa Hatfield, Casey Kohler Nov 2022

Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan, Elisa L. Shaffer, Marissa A. Jimenez, Spyridoula Tsouganatou, Yolanda Montague, Maria Satre, Brittney Heath, Bradley Sanders, Jim Shifflett, Meghan Soldani, Shuree Altantsetseg, Melissa Hatfield, Casey Kohler

Distance Learning Faculty & Staff Books

Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology to name just a few. In this book we visit several foundational theories that guide our research, look at different …


Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan (Author & Editor), Elisa L. Shaffer (Author), Marissa A. Jimenez (Author), Spyridoula Tsouganatou (Author), Yolanda Montague (Author), Maria Satre (Author), Brittney Heath (Author), Bradley Sanders (Author), Jim Shifflett (Author), Meghan Soldani (Author), Shuree Altantsetseg (Author), Melissa Hatfield (Author), Casey Kohler (Editor) Nov 2022

Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan (Author & Editor), Elisa L. Shaffer (Author), Marissa A. Jimenez (Author), Spyridoula Tsouganatou (Author), Yolanda Montague (Author), Maria Satre (Author), Brittney Heath (Author), Bradley Sanders (Author), Jim Shifflett (Author), Meghan Soldani (Author), Shuree Altantsetseg (Author), Melissa Hatfield (Author), Casey Kohler (Editor)

Instructional Message Design, Volume 2

Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology to name just a few. In this book we will visit several foundational theories that guide our research, look at …


Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou Oct 2022

Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou

Instructional Message Design, Volume 2

This chapter will analyze and discuss concepts related to instructional message design as it relates to synchronous online learning technologies. Synchronous online learning is becoming increasingly popular especially in the pandemic era and it is able to provide students with a lot of opportunities and benefits for their learning processes. This chapter specifically will provide an analysis of the major benefits and challenges of synchronous online learning technologies. It will also discuss learning platforms such as Zoom, that can be used to further provide the reader with concrete examples of an online tool that is able to successfully develop a …


Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani Oct 2022

Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani

Instructional Message Design, Volume 2

Instructional message design is an essential aspect of an effective e-learning experience for learners. E-learning is the use of online and mobile technologies to develop learning material, content, and applications for online learners. As an instructional designer, it is important to analyze and know your audience, engage the user, use relevant information, and provide a good user experience. Other critical aspects of message design for e-learning include the reduction of extraneous cognitive load, the aesthetic look and feel of the design, designing for learner motivation, and a focused simplicity of design. User engagement can also be encouraged by relevant content …


Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg Oct 2022

Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg

Instructional Message Design, Volume 2

This chapter aims to discuss perception from various academic disciplines and its relations and effects on information processing in instructional message design. Improved awareness of this concept assists instructional designers in conveying their message effectively and improves effective instruction in immersive learning environments. In this chapter, Gestalt, neurological, ecological, and computational perspectives and processes on perception are first discussed and followed by applications in instructional message design and instructional design.


Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Oct 2022

Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design, Volume 2

Instructional message design is the use of learning theories to effectively communicate information using technology. Design is guided by theories including gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes, among others, the study and the use of typography, color, illustrations, photographs modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters …


Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer Oct 2022

Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer

Instructional Message Design, Volume 2

Cognitive Load Theory’s (CLT) purpose is to aid in the design of messages, instructional and otherwise, so that learning and message retention are more effective. CLT was introduced in 1998 by John Sweller and his colleagues. They used the constructs of three areas of memory, sensory, working, and long-term memory, to develop a theory to address the limited capacity of working memory. Through these efforts, they created the concepts of intrinsic, extraneous , and germane cognitive load and used these concepts to explain how various loads are placed on working memory. The purpose of this chapter is to describe the …


Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan Oct 2022

Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan

Instructional Message Design, Volume 2

Multimedia learning theory describes how the designers of instructional messages, systems and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …


Chapter 07. Message Design For Healthcare Simulation, Maria Satre Oct 2022

Chapter 07. Message Design For Healthcare Simulation, Maria Satre

Instructional Message Design, Volume 2

Simulation is a teaching method that motivates and engages learners (Ifenthaler et al. 2020; Martin & Betrus, 2019), can provide better student performance outcomes compared to traditional classroom education (Chernikova et al. 2020; D’Angleo et al., 2014; Di Natale et al., 2020; Gralnick & Levy, 2011; Pellas et al., 2019), and can even replace some real-world learning experiences (Alexander et al., 2015). Instructional designers who develop healthcare simulations should use relevant learning theory and instructional message design to ensure that the simulation is learner-centered and based in evidence-based practice to maximize the potential for the learning experience.


Chapter 08: Designing With Disabilities In Mind, Brittney Heath Oct 2022

Chapter 08: Designing With Disabilities In Mind, Brittney Heath

Instructional Message Design, Volume 2

Instructional message designs are everywhere, and not everyone that interacts with the messages do so with ease. We need to begin thinking about those with disabilities while we are creating our designs to make understanding the importance of each message easier for everyone. Some strategies that can be used are: chunking information, using one main theme, and visual supports. This chapter focuses on a few common disabilities that can easily be accommodated: Autism Spectrum Disorder, Specific Learning Disabilities, and Attention Deficit/Hyperactivity Disorder.


Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague Oct 2022

Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague

Instructional Message Design, Volume 2

Virtual and augmented reality are two examples of message design tools in the arsenal of educators that can be employed in order to create relations between content and the real life experiences of students. Virtual reality can take many forms and augmented reality may be an option that provides more relatable hands on experience for learners. As leaders in education are on a continual journey towards more innovative means of teaching, these two choices provide opportunities for educators to be innovative, while maintaining learning as the primary focus. Within the realm of both virtual and augmented reality, there are many …


Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders Oct 2022

Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders

Instructional Message Design, Volume 2

Human performance technology (HPT) is the practice of applying systematic models and methods to uncover the causes of systemic performance issues, particularly within organizations. HPT seeks to improve human performance outcomes by placing an emphasis on the investigation of causal factors outside of training and education deficiencies; only looking for those causes after all factors outside of the individual have been exhausted. In these instances, instructional interventions are chosen to close the identified performance gap and improve performance. This chapter defines HPT as a practice and provides the professional foundation of prominent models and methods used to improve performance. In …


Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan Oct 2022

Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan

Instructional Message Design, Volume 2

There is no shortage of online advice on how to use web conferencing applications like Zoom, that allow for real-time audio, video, and content engagement between teachers and students. While much of this advice is based on practitioner experience, a growing number of guides are now based on applied research and theory. This is one of those later guides, presenting best practices based not only on practical experience but on applied research from instructional message design. While not meant to be an all-encompassing treatise on all things Zoom, this chapter does present and encourage the use of Zoom’s functionality to …


Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan Oct 2022

Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan

Instructional Message Design, Volume 2

The adoption and diffusion of online web conferencing has allowed for expanded access to professional seminars, workshops and webinars. However, unlike in-person, face-to-face presentations, delivering a Zoom Meeting or Webinar creates a number of new and different concerns and configuration challenges that are not present in an in-person event. This chapter summarizes instructional message design best practices for Zoom conferencing and serves as a guide for how to set up your computing environment, physical location, presentation, and how to keep your audience engaged. This section of our instructional message design book also presents a guide to planning for the delivering …


Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez Oct 2022

Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez

Instructional Message Design, Volume 2

Massive Open Online Courses (MOOCs) are appealing to higher education institutions, as they consider MOOCs a way to reach a large, varied group of students. With a completion rate of less than 10%, however, institutions struggle to maintain MOOCs (Major, 2016). While there is little to no cost for students to enroll in them, the cost for the institution to develop and maintain MOOCs can be high from a time and resource perspective. Improving student motivation and interaction in MOOCs may impact completion rates. Designers of MOOCs could leverage instructional message design strategies to improve social presence, and as a …


Chapter 10: Game Literacy And Message Design, Jim Shifflett Oct 2022

Chapter 10: Game Literacy And Message Design, Jim Shifflett

Instructional Message Design, Volume 2

The popularity of video games with today’s learners requires that educators and instructional designers develop game literacy , or an understanding of game mechanics and design. The purpose of this chapter is to discuss game literacy within the context of instructional message design and to illustrate how video game designers apply and adapt principles of instructional message design to manage cognitive load through an immersive experience. These techniques include customizing the screen to display only necessary information and signaling changes in gameplay through sound cues and cinematic perspective. Game mechanics that foster germane load include tutorial missions and interface design. …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


Embracing Ai-Based Education: Perceived Social Presence Of Human Teachers And Expectations About Machine Teachers In Online Education, Jihyun Kim, Kelly Merrill Jr., Kun Xu, Deanna D. Sellnow Apr 2022

Embracing Ai-Based Education: Perceived Social Presence Of Human Teachers And Expectations About Machine Teachers In Online Education, Jihyun Kim, Kelly Merrill Jr., Kun Xu, Deanna D. Sellnow

Human-Machine Communication

Technological advancements in education have turned the idea of machines as teachers into a reality. To better understand this phenomenon, the present study explores how college students develop expectations (or anticipations) about a machine teacher, particularly an AI teaching assistant. Specifically, the study examines whether students’ previous experiences with online courses taught by a human teacher would influence their expectations about AI teaching assistants in future online courses. An online survey was conducted to collect data from college students in the United States. Findings indicate that positively experienced social presence of a human teacher helps develop positive expectations about an …


The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad Feb 2022

The Effect Of Using The Gamification Strategy On Academic Achievement And Motivation Towards Learning Problem-Solving Skills In Computer And Information Technology Course Among Tenth Grade Female Students, Mazyunah Almutairi, Prof. Ahmad Almassaad

International Journal for Research in Education

Abstract

This study aimed to identify the effect of using the gamification strategy on academic achievement and motivation towards learning problem-solving skills in computer and information technology course. A quasi-experimental method was adopted. The study population included tenth-grade female students in Al-Badi’ah schools in Riyadh. The sample consisted of 54 students divided into two equal groups: control group and experimental group. The study tools comprised an achievement test and the motivation scale. The results showed that there were statistically significant differences between the two groups in the academic achievement test in favor of the experimental group, with a large effect …


Constructing A Well-Being: Exploring Knowledge Construction In Dbt Skills Training Using Art And Activity Theory, Elizabeth Bailey Jan 2022

Constructing A Well-Being: Exploring Knowledge Construction In Dbt Skills Training Using Art And Activity Theory, Elizabeth Bailey

Wayne State University Dissertations

Through Arts-based Research, constructed within the theoretical basis of the Activity System, participants engaged with dialectical behavior therapy (DBT) program content to develop a cohesive and meaningful project. Participants are conceptualized as reliable experts in their own experience, and as active agents of knowledge construction. Participants generate profound and relevant insights into their experiences – insights that can enhance DBT practice, expand research methodology, and build conceptual connections across theories. The Arts-based Activity System offers a theoretically-backed methodology that can disrupt the harmful parallels between the development of the disorders DBT is intended to treat and the dominant research paradigm …


Front Matter - Jaepl Volume 27, Wendy Ryden Jan 2022

Front Matter - Jaepl Volume 27, Wendy Ryden

The Journal of the Assembly for Expanded Perspectives on Learning

Front Matter


Jaepl Vol 27 Table Of Contents, Wendy Ryden Jan 2022

Jaepl Vol 27 Table Of Contents, Wendy Ryden

The Journal of the Assembly for Expanded Perspectives on Learning

TOC


Jaepl Volume 27, Wendy Ryden Jan 2022

Jaepl Volume 27, Wendy Ryden

The Journal of the Assembly for Expanded Perspectives on Learning

Full Issue


Introduction: Finding Meaning On The Road To Hell, Wendy Ryden Jan 2022

Introduction: Finding Meaning On The Road To Hell, Wendy Ryden

The Journal of the Assembly for Expanded Perspectives on Learning

SPECIAL SECTION: CREATIVE WRITING IN HIGHER EDUCATION: WHERE ARE WE GOING? WHERE HAVE WE BEEN? Introduction: Finding Meaning on the Road to Hell


“Weaving All Of Them Together”: How Writing Majors Talk About Creative Writing, T J. Geiger Jan 2022

“Weaving All Of Them Together”: How Writing Majors Talk About Creative Writing, T J. Geiger

The Journal of the Assembly for Expanded Perspectives on Learning

The labels “creative” and “creative writing” serve several purposes in the discourses of undergraduate writing majors. In a study of students in two writing major programs, students often exerted significant effort to negotiate among diverse writing experiences and to integrate different understandings of writing. Their efforts mirror scholars’ conversations about negotiation and integration at the level of curricula and programs. Writing majors in this study raised issues relevant to the well-established curricular domains of theoretical knowledge, professional expertise, and civic action. They explained their insights using a mix of idiosyncratic, institutional, and disciplinary language that frequently relied on forms of …


All Scientists Should Write Poetry: Creative Writing As Essential Academic Practice, Mariya Deykute Jan 2022

All Scientists Should Write Poetry: Creative Writing As Essential Academic Practice, Mariya Deykute

The Journal of the Assembly for Expanded Perspectives on Learning

Creative writing in undergraduate academics has often been regarded as an elective practice that has benefits primarily for students who plan to pursue creative or literary majors. However, poetic inquiry specifically offers crucial benefits to STEM students, owing both to the transformative nature of poetic process and to the way poetic inquiry can stimulate innovative, ethical, multilingual and interdisciplinary growth. The author frames the issue through individual experience of teaching poetry to STEM undergraduates in the context of a rich multilingual environment, in which many students are fluent or proficient in several languages. The author argues that due to the …


Werk At Play: Exploring The Creative Play Of A Graduate Student Writer To Reimagine Graduate Writing In The Humanities, Michelle Lafrance, Jay Hardee Jan 2022

Werk At Play: Exploring The Creative Play Of A Graduate Student Writer To Reimagine Graduate Writing In The Humanities, Michelle Lafrance, Jay Hardee

The Journal of the Assembly for Expanded Perspectives on Learning

This nontraditional essay poses the imaginative possibilities of fostering creative, intellectual play in graduate classes in the Humanities. Exploring the case study of a vlog produced by a student in a graduate seminar, the essay traces how the hybrid, multimodal writing—writing that meshes the digital conventions of creative and scholarly genres—in the course enabled this student to “reimagine” the purpose and stock moves of effective “scholarly” writing as the student blended voices, identities, and genres in his work. Creative play can be understood as an important pedagogical tool that allows graduate students to resist coercive and exclusionary processes of socialization, …


A View From Somewhere: Situating The Public Problem In Creative Writing Workshops, Erika Luckert Jan 2022

A View From Somewhere: Situating The Public Problem In Creative Writing Workshops, Erika Luckert

The Journal of the Assembly for Expanded Perspectives on Learning

This essay is an effort to better situate the creative writing workshop in the diverse perspectives of its participants, by drawing on parallels between critiques of the writing workshop and critiques of the idealized public sphere. Habermas’s idealized public sphere has been critiqued for privileging dominant identities, much as creative writing workshops have been critiqued for privileging white writers like me. In this essay, I begin by listening to the critiques and testimony of BIPOC writers, which reveal that workshops are hegemonic spaces that reproduce and magnify racist, sexist, and classist systems. By reading these testimonies in conversation with critiques …