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Articles 1 - 9 of 9
Full-Text Articles in Instructional Media Design
Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi
Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi
Articles
In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …
Creating A Vision Board While Partnering The Actions Necessary For Success!, Taylor Jones
Creating A Vision Board While Partnering The Actions Necessary For Success!, Taylor Jones
Goal 2: Life Skills Narrative
This program will help students understand they can change their lives anytime. Having a vision partnered with an action plan is a recipe for greatness
Starting The Journey To Excellence With A College Faculty Onboarding Program, Robin Cooper, Judith Slapak-Barski
Starting The Journey To Excellence With A College Faculty Onboarding Program, Robin Cooper, Judith Slapak-Barski
HCAS Instructional Design and Pedagogy
The journey to engaged, excellent teaching requires support and preparation for those doing the teaching. In this session, we describe a college Faculty Onboarding Program we developed in 2023 to introduce our new Halmos faculty to NSU (Nova Southeastern University) and to Halmos, and to provide them with the resources and information needed to succeed in their new role—driven by the belief that effective onboarding will lead to higher job satisfaction, better job performance, greater organizational commitment, and reduction in stress. Informed by feedback from recently hired faculty, we identified support strategies to help new faculty thrive by proactively removing …
Use Of Mobile Applications For Information Management Among Library And Information Science Trainees In Federal Polytechnic Ede, Osun State, Nigeria, Blessing Babawale Amusan, Adepero Olajumoke Odumade Mrs.
Use Of Mobile Applications For Information Management Among Library And Information Science Trainees In Federal Polytechnic Ede, Osun State, Nigeria, Blessing Babawale Amusan, Adepero Olajumoke Odumade Mrs.
Library Philosophy and Practice (e-journal)
The study is an assessment of the use of mobile applications for information management among year two National Diploma students in the Department of Library and Information Science, Federal Polytechnic Ede, Osun State, Nigeria. The study adopted a survey method and questionnaire were administered on the 164 students from which 152 were completed and returned. The study discovered that the students commonly used mobile applications for managing information relating to their academic activities and were highly skilled in using mobile applications for streaming videos, sharing of documents and uploading of information using social media apps, but majority. The study also …
Proceedings Of The Cuny Games Conference 9.0, Robert O. Duncan, Grace L. Axler-Diperte, Joseph Bisz, Christina Boyle, Devorah Kletenik, Carolyn Stallard
Proceedings Of The Cuny Games Conference 9.0, Robert O. Duncan, Grace L. Axler-Diperte, Joseph Bisz, Christina Boyle, Devorah Kletenik, Carolyn Stallard
Publications and Research
The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning.
Thinking Global, Acting Local, Ali Gohar Qazi
Thinking Global, Acting Local, Ali Gohar Qazi
Institute for Educational Development, Karachi
Ongoing or continuous professional development is essential for teachers to develop and maintain the knowledge base required to produce more powerful learning outcomes among their students. Research has shown that professional development is more effective and meaningful to teachers when it is content focused, involves active learning and collective participation, and when it is sustained in duration, instead of being top-down, episodic, or delivered as ‘one-shot’ training workshops.
Investigating Pre-Service Teachers' Intention To Apply Critical Media Literacy (Cml) In Career, Chenyang Xu
Investigating Pre-Service Teachers' Intention To Apply Critical Media Literacy (Cml) In Career, Chenyang Xu
College of Education Student Presentation Series
Poster presented on 2023 UMass Amherst College of Education Annual Research Showcase
In the contemporary era characterized by the proliferation of "fake news" and "alternative facts," the importance of Critical Media Literacy (CML) has never been more pronounced. This study investigates the beliefs and intentions of pre-service teachers towards the integration of CML into their future teaching practices, utilizing the Theory of Planned Behavior (TPB) as a theoretical framework. The outcomes of this study aim to provide a comprehensive insight into pre-service teachers' perspective towards CML, serving as a significant resource for researchers, teacher education faculty, administrators, and the broader …
Online Early Childhood Teacher Education Program: Practices And Future Possibilities, Yasmeen Mehboob, Silpa Aziz Karim
Online Early Childhood Teacher Education Program: Practices And Future Possibilities, Yasmeen Mehboob, Silpa Aziz Karim
Institute for Educational Development, Karachi
The study aimed to test the effectiveness and the feasibility of Zoom and Virtual Learning Environments (VLE) for early childhood teacher education (ECTE) at a university in Pakistan. The study addresses how a Community of Inquiry (COI) framework can be embedded within Zoom and VLE to make the online course meaningful, interactive and accessible. This is an exploratory case study with a mixed method approach. Data was gathered through survey, focus group discussion, reflective journals, observations and meeting notes. Pre- and post-online knowledge tests and assignments were used to assess changes in participant’s knowledge and understanding. Survey result indicated positive …
Developing A Culturally-Responsive Coding Scheme For Game Design, Sai Gattupalli
Developing A Culturally-Responsive Coding Scheme For Game Design, Sai Gattupalli
College of Education Working Papers and Reports Series
This research seeks to advance culturally-responsive computing education (Eglash et al., 2013) by creating an instrument to systematically analyze manifestations of students’ cultural contexts within the collaborative artifacts they produce using the WL curriculum learning activities. With an aim to develop an analytical “tool” to identify, categorize, describe and study cultural signatures in WL game design rtifacts, the RQ becomes:
RQ: How can Pusch’s seminal framework of cultural dimensions inform systematic analysis methodology to decode students’ localized cultural contexts, worlds views, and self-conceptions reflected through their collaborative game designs using the WearableLearning education technology across 3 countries?