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Instructional Media Design Commons

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Full-Text Articles in Instructional Media Design

Introducing The Game Design Matrix: A Step-By-Step Process For Creating Serious Games, Aaron J. Pendleton Mar 2020

Introducing The Game Design Matrix: A Step-By-Step Process For Creating Serious Games, Aaron J. Pendleton

Theses and Dissertations

The Game Design Matrix makes effective game design accessible to novice game designers. Serious Games are a powerful tool for educators seeking to boost the level of student engagement and application in academic environments, but the can be difficult to incorporate into existing courses due to availability and the cost of quality game design. The Game Design Matrix was used by two educators, novice game designers, to create a serious game. The games were assessed in an academic setting and observed to be effective in engagement, interaction, and achieving higher levels of learning.


Utilization Efficacy Perceptions Of Telepractice For Speech-Language Pathologists And University Faculty And Administrators: A Qualitative Delphi Study, Cybele Wu Jan 2019

Utilization Efficacy Perceptions Of Telepractice For Speech-Language Pathologists And University Faculty And Administrators: A Qualitative Delphi Study, Cybele Wu

Theses and Dissertations

Telepractice (or telehealth, teletherapy, tele-rehabilitation) is becoming more common. Speech-language pathology entered the world of telemedicine later than other fields of medicine. With the increasing size of the aging population with the baby boomers, the need for speech-language pathology can be achieved through practitioners using telepractice. Despite the need, barriers such as reimbursement, licensing, privacy and confidentiality, technology and technology acceptance are hindering the adoption of telepractice. This study uses the Delphi methodology with qualitative data collection and analysis to come to a consensus on how to best regulate and operate telepractice with speech-language pathology so that it is more …


Course Quality And Hosting Platforms: Implications For Massively Open Online Course (Mooc) Design And Delivery, Rita Diane Schmallegger Jan 2017

Course Quality And Hosting Platforms: Implications For Massively Open Online Course (Mooc) Design And Delivery, Rita Diane Schmallegger

Theses and Dissertations

Massive open online courses (MOOCs) began as an experiment in connectivist learning in 2008 (Downes, 2012). While the number of MOOCs offered has risen, as has the number of universities offering MOOCs (Brown, Costello, Donkon, & Giolla-Mhichill, 2015), perceptions of the quality of MOOCs have been mixed (Bali, 2014; Peterson, 2014). From a perspective of Merrill’s first principles of instruction (2013), this qualitative study examined MOOC delivery platforms to determine what learning platforms and what specific characteristics may best promote and sustain MOOC quality. MOOCs selected for this study include those offered in English, open to anyone with Internet access, …


Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana Jan 2017

Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana

Theses and Dissertations

The rise of digital technology has transformed nearly every part of our daily lives, including the way we learn and memorize. Such transformations raise interesting questions for one of the most long-standing and demanding memorization tasks in the world: the memorization of the Islamic holy book, The Qur’an. For Muslims, The Qur’an is a timeless, sacred text, cradling within its covers many profound images, stories, and parables. Despite rigorous research in the fields of game design and memorization techniques, very little work has been done in combining these two areas of research to create a game-based memorization experience of The …