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Full-Text Articles in Early Childhood Education

"Read It Again!": Storytelling To Imitate The Great Teacher, Kate Whatley Nov 2021

"Read It Again!": Storytelling To Imitate The Great Teacher, Kate Whatley

Senior Honors Theses

The student’s mind is bent on stories, asking mothers around the world to ‘read it again’. These stories preserve information and emotions for centuries. In the classroom, stories enliven motivation and empathy in ways that result in higher academic achievement and social awareness. Learning to use stories as a key instructional strategy will allow for more equitable opportunities in classrooms, encourage mental health and truth telling for the teacher and the student collectively, and allow the academic community to imitate Christ by contributing to the bigger story taking place across time. In application of using stories as teachers, this thesis …


Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir Mar 2021

Effects Of Creative Video Games On Creativity, Haiqal Sazalli, Sharil Sungkono, Mohammed Rashaun, Khalis Muzakir

Introduction to Research Methods RSCH 202

The purpose of this research is to find the effects of creative games on the Creativity Quotient of human beings. Assessing creativity is based on divergent thinking consisting of fluency, originality and uniqueness in thinking methods. The theoretical framework assesses the creative thinking of candidates through a 4-week gaming programme consists of a pre-and post-assessment of the Creativity Quotient Test which consists of 10 critical thinking questions. These questions will test the fluency, originality and uniqueness of the candidates. To provide a fair result, the same questions will be used for the pre-and post-assessment. Results will prove that games are …