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Full-Text Articles in Education

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb Dec 2017

Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb

Articles

This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …


The Effectiveness Of K-12 Principal’S Digital Leadership In Supporting And Promoting Communication And Collaboration Regarding Ccss Implementation, Lin Zhong Dec 2017

The Effectiveness Of K-12 Principal’S Digital Leadership In Supporting And Promoting Communication And Collaboration Regarding Ccss Implementation, Lin Zhong

Journal of Educational Technology Development and Exchange (JETDE)

Technology plays an important role in supporting successful College-and Career- State Standards (CCSS) implementation, which requires principals and educators effectively communicate and collaborate at the local, state, and national level. This study aims to investigate the effectiveness of digital leadership in supporting communication and collaboration regarding CCSS implementation in K-12 schools. In this study, 254 public school teachers from five school districts in Mississippi were surveyed. Results showed that principals were most effective in supporting professional development and digital citizenship. In addition, teachers’ age and teaching grades have an impact on the effectiveness of principals’ digital leadership strategies. Implications are …


We Did It! A Collaborative Collection Development Project At The Ku And Ksu Libraries, Lea H. Currie, Mira Greene Oct 2017

We Did It! A Collaborative Collection Development Project At The Ku And Ksu Libraries, Lea H. Currie, Mira Greene

Kansas Library Association College and University Libraries Section Proceedings

For many years, the KU and KSU Libraries have looked for a method of combining their resources to create a collaborative collection development project. When KSU joined YBP as their main book vendor, it became evident that such a project might get off the ground since KU Libraries were longtime customers of YBP. Since Proquest was the main vendor for e-books for both schools and YBP sold e-books from Proquest, KU and KSU decided to approach their e-book specialist with Proquest to find out if a collaborative demand-driven (DDA) e-book project was possible. Proquest negotiated with the publishers the two …


Design And Assessment Of Deep And Active Learning In Science, Technology, Engineering, And Mathematics (Stem) Education, Juhong Christie Liu Ph.D., Elizabeth Johnson Ph.D., Jin Joy Mao Ph.D. Jun 2017

Design And Assessment Of Deep And Active Learning In Science, Technology, Engineering, And Mathematics (Stem) Education, Juhong Christie Liu Ph.D., Elizabeth Johnson Ph.D., Jin Joy Mao Ph.D.

Libraries

This presentation draws academic significance from a focused literature review and initial data for learning design in Science, Technology, Engineering, and Mathematics (STEM) education. The presenters will discuss strategies of fostering deep, active learning, alignment with assessment, and development of assessment instruments and methods. The presenters will share the design and development of an assessment kit to measure learning outcomes that matter in the 21st century STEM education. Through shared evidence and interactive reflection, the audience will take away up-to-date design strategies for deep and active learning as well as assessment in STEM education. The project is sponsored by National …


Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …