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Full-Text Articles in Education
I Told You That To Tell You This: Metagaming And Metacognition In The Hybrid Classroom, Marc A. Ouellette
I Told You That To Tell You This: Metagaming And Metacognition In The Hybrid Classroom, Marc A. Ouellette
English Faculty Publications
This paper theorizes the use of play and gamified methods to foster metacognition, or strategies for learning and learning about learning, in online graduate instruction. In the process, it calls into question the determinism of “serious” games as being the only means of facilitating metacognition. Ultimately, by adopting metagame approaches—that is, approaches based on0 goals and achievements that are external to the game and/or are developed by the players themselves—metacognition can and does occur because students participate in the development of the rewards. Moreover, any metagame feature ultimately becomes a commentary so that an approach based on metagaming offers its …
Developing Speech-Language Pathology Students’ Grammatical Identification Skills Through Gamification, Emerson Lopez Odango, Anne M. P. Michalek, Corrin Richels, Jane Roitsch
Developing Speech-Language Pathology Students’ Grammatical Identification Skills Through Gamification, Emerson Lopez Odango, Anne M. P. Michalek, Corrin Richels, Jane Roitsch
College of Education & Professional Studies (Darden) Posters
Background: Speech-Language Pathologists (SLPs) are communication experts required to analyze and interpret a variety of language components (Schuele, 2010). Language sampling is a form of communication analysis and is used with adult and pediatric populations. SLPs collect and analyze language samples in an effort to make evidence-based diagnostic and intervention decisions. When analyzing a language sample, sentences must be deconstructed along a variety of parameters. At Old Dominion University (ODU), the undergraduate Communication Sciences and Disorders program requires students to identify broad and specific grammatical categories during language sample analysis in preparation for clinical experiences.
This research involves the design …
Chopped Id: Students Engaged In Gamification To Enhance Advanced Instructional Design Techniques, John Baaki, Tian Luo
Chopped Id: Students Engaged In Gamification To Enhance Advanced Instructional Design Techniques, John Baaki, Tian Luo
STEMPS Faculty Publications
The Food Network's television show Chopped pits chefs against each other, in a three-round battle, to create their best appetizer, entrée, and dessert. Facing master chef judges, the chef participants present their dishes with one chef chopped (eliminated) after each round. The last chef standing is crowned the Chopped Champion. A faculty member in an instructional design and technology program, created Chopped ID, an innovative adaptation and gamification of the Food Network's Chopped for application in a distance learning environment. Participating as competitors and judges, graduate students, firsthand, experienced gamification as an advanced instructional design technique. In the end, Chopped …