Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2020

Curriculum and Instruction

Theses and Dissertations

Collaboration

Articles 1 - 2 of 2

Full-Text Articles in Education

Ready Coder One: Action Research Exploring The Effects Of Collaborative Game Design-Based Learning On Gifted Fourth Graders' 21st Century Skills And Science Content Knowledge, Mary Kathleen O'Grady-Jones Apr 2020

Ready Coder One: Action Research Exploring The Effects Of Collaborative Game Design-Based Learning On Gifted Fourth Graders' 21st Century Skills And Science Content Knowledge, Mary Kathleen O'Grady-Jones

Theses and Dissertations

The purpose of this action research was to describe the impact of digital game building on fourth grade gifted and talented (GT) students’ growth in problem-solving, creativity, collaboration, and science content knowledge. Traditionally, gifted education has focused on acceleration of content, disconnected enrichment activities, and thinking skills practiced in isolation of real-world problems. Increasingly, there is a call to involve students in real world experiences through projects that explore real issues using technology in ways that could transform the field. The ability to create rather than consume technology has gained attention linking creativity and collaboration to using coding languages.

Data …


Facilitating Collaborative Group Work Among Middle School Students Through Digital Game-Based Learning: An Action Research Study To Improve Classroom Instruction, David William Hooks Jan 2020

Facilitating Collaborative Group Work Among Middle School Students Through Digital Game-Based Learning: An Action Research Study To Improve Classroom Instruction, David William Hooks

Theses and Dissertations

This qualitative action research dissertation was an endeavor to strengthen the practitioner-researcher’s ability to foster collaboration skills among eighth grade students in his elective science, technology, engineering, and mathematics (STEM) class. The research question that anchored this study was: To what extent can I foster effective collaboration among my middle school students through the use of an instructional planning framework for collaboration and the strategies associated with digital game-based learning The practitioner-researcher implemented an intervention that utilized a collaborative learning framework while student groups worked together during a digital game-based learning opportunity. The synthesis of a collaboration framework, the elements …