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Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2020

Curriculum and Instruction

Theses and Dissertations

Academic performance

Articles 1 - 2 of 2

Full-Text Articles in Education

An Analysis Of The Impact Of Interventions Provided To At-Risk, Ninth-Grade Students, Staci Dreher Jul 2020

An Analysis Of The Impact Of Interventions Provided To At-Risk, Ninth-Grade Students, Staci Dreher

Theses and Dissertations

In this mixed-methods study, the researcher set out to identify factors that affect the overall success of students during their first year of high school, thereby directly impacting the graduation rate. In my state when a student enters high school, they are assigned a 9GR (9th grade Graduation) code. This code is determined by looking at the year of the spring semester of the ninth-grade student’s first year of high school, and this represents the year the student should graduate. When a student does not graduate during the year of their assigned 9GR code, it can have repercussions not only …


Leveling Up Instruction: Action Research Evaluating The Impact Of Gamification On The Intrinsic Motivation And Academic Performance Of Students Disaffected From High School English Language Arts, Michael Brian Jett Jul 2020

Leveling Up Instruction: Action Research Evaluating The Impact Of Gamification On The Intrinsic Motivation And Academic Performance Of Students Disaffected From High School English Language Arts, Michael Brian Jett

Theses and Dissertations

The purpose of this action research was to evaluate the impact of gamification on the intrinsic motivation and academic performance of students disaffected from high school English language arts (ELA). Three questions guided this study: (a) how does gamification affect the intrinsic motivation of students disaffected from high school ELA, (b) does gamification affect the academic performance of students disaffected from high school ELA, and (c) what recommendations can students offer after reflecting on their experiences with gamification?

The game elements of challenge, narrative, role-play, and teamwork were incorporated into the design of a five-week instructional unit focused on research …