Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 7 of 7

Full-Text Articles in Education

Developing Augmented Reality In Mathematics Learning: The Challenges And Strategies, Muhamad Ikhsan Sahal Guntur, Wahyu Setyaningrum, Heri Retnawati, Marsigit Marsigit, Novilda Angela Saragih, Muhamad Kahir Bin Noordin Dec 2019

Developing Augmented Reality In Mathematics Learning: The Challenges And Strategies, Muhamad Ikhsan Sahal Guntur, Wahyu Setyaningrum, Heri Retnawati, Marsigit Marsigit, Novilda Angela Saragih, Muhamad Kahir Bin Noordin

Jurnal Riset Pendidikan Matematika

One of the technologies developed massively in learning is Augmented Reality (AR) technology. This research will explain the challenges of teachers in developing AR-assisted learning media and strategies to anticipate the challenges that arise in developing AR-assisted learning media. This type of research is qualitative phenomenological research. The participants of this research were 75 Mathematics teachers who joined the developing AR-assisted learning media training. The teachers came from various regions in Indonesia. The mathematics teachers invited were 36 junior high school teachers and 29 senior high school teachers from public and private schools who were vulnerable at the age of …


Jewish Time Jump: New York, Owen Gottlieb Nov 2019

Jewish Time Jump: New York, Owen Gottlieb

Articles

Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …


Qr'ing The Library: Learning About Physical And Online Library Resources Through A Qr-Coded Tutorial, Sally Neal, Kristen Allen Sep 2019

Qr'ing The Library: Learning About Physical And Online Library Resources Through A Qr-Coded Tutorial, Sally Neal, Kristen Allen

Sally Neal

No abstract provided.


A Virtual Assistant On Campus For Blind And Low Vision Students, Amanda Lannan Sep 2019

A Virtual Assistant On Campus For Blind And Low Vision Students, Amanda Lannan

The Journal of Special Education Apprenticeship

"I want to make the most of my college experience…pass the courses I need to get into law school, make new friends, and travel. Maybe study abroad." These are the sentiments of one undergraduate student. These goals are not so different from those of hundreds of students attending college, yet, the mere fact she is blind creates a completely different perspective. This exploratory study seeks to learn how undergraduate students who are blind or have low vision (BLV), experience Aira, an augmented reality application, as a visual interpreter, in post-secondary settings. Semi-structured interviews illuminated three major themes: (a) accessibility impacts …


Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei Mar 2019

Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei

Matei Interdisciplinary Research Collaboratory

In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA …


Qr'ing The Library: Learning About Physical And Online Library Resources Through A Qr-Coded Tutorial, Sally Neal, Kristen Allen Jan 2019

Qr'ing The Library: Learning About Physical And Online Library Resources Through A Qr-Coded Tutorial, Sally Neal, Kristen Allen

Scholarship and Professional Work

No abstract provided.


The Importance Of Including Interactive Immersive Technology In Instructional Design To Enhance Learner And User Experience, Shawneda Crout Jan 2019

The Importance Of Including Interactive Immersive Technology In Instructional Design To Enhance Learner And User Experience, Shawneda Crout

All Graduate Theses, Dissertations, and Other Capstone Projects

Americans looking for work and preparing to enter the labor force use technology during every part of the journey. Every generation in the labor force and preparing to enter the labor force as freelancers, contractors, and employees need clear, effective support materials to learn how to do their job, stay abreast of the ever-changing job requirements, and deliver a satisfactory job performance. Solving the labor shortage in America will take a concerted effort from those in the private sector. Technical communicators tasked with the responsibility of designing instructional resources should know how to include interactive immersive technology in product use …