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Education Commons

Open Access. Powered by Scholars. Published by Universities.®

2017

Theses/Dissertations

Health and Physical Education

Active video gaming

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Full-Text Articles in Education

Virtual And Authentic Tennis: Similarities And Differences Of Three Common Tennis Strokes, Kristy M. Noble May 2017

Virtual And Authentic Tennis: Similarities And Differences Of Three Common Tennis Strokes, Kristy M. Noble

Graduate Theses

The purpose of this mixed-methods multi-phase study was to compare the similarities and differences of three common tennis strokes performed by National Collegiate Athletic Association Division I tennis players in an authentic and motion-based video game (MBVG) environment. Moreover, the perceived effectiveness of using MBVGs as a pedagogical tool was also examined. Statistical analyses revealed that the forehand, backhand, and serve were performed significantly different in the authentic and MBVG environments. However, the participants perceived that the MBVG forehand and serve were similar to the authentic environment. In addition, the participants perceived several positives and negatives of utilizing MBVGs when …