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Full-Text Articles in Education

A Value-Driven Exploration Of Online & In-Person Learning For Professionals, Tammy S. Sanders Sep 2016

A Value-Driven Exploration Of Online & In-Person Learning For Professionals, Tammy S. Sanders

FIU Electronic Theses and Dissertations

The purpose of this dissertation is to undertake a learner-centered exploration of delivery mode relevance in professional learning. Given the increasing pervasiveness of technology-mediated online delivery in nondegree professional learning at the individual and enterprise levels, this study has a particular focus on learning value ascribed by learners to online and in-person delivery in relation to their professional development.

Qualitative and quantitative methods were used in this study to collect and examine data from adult professionals in an effort to determine how value is ascribed to learning. With this aim in mind, this study focused on the following research questions: …


Front Matter And Editors' Notes, Helen Freidus, Mollie Welsh Kruger, Steven Goss Jun 2016

Front Matter And Editors' Notes, Helen Freidus, Mollie Welsh Kruger, Steven Goss

Occasional Paper Series

Cover page, table of contents, editors' notes.


Motivation And Learning In An Online Collaborative Project Using Gamification, Michele L. Hudiburg Apr 2016

Motivation And Learning In An Online Collaborative Project Using Gamification, Michele L. Hudiburg

STEMPS Theses & Dissertations

In 2012, there were 2.9 million students enrolled in graduate degrees and 22% were taking strictly online courses (Kena et al., 2014). Many students are not motivated to participate in collaborative learning experiences in online courses (Dirkx & Smith, 2004). Gamification, the inclusion of game elements in non-game contexts, has been shown to have a positive impact on motivation (Deterding, 2012; Kapp, 2012). Prior work has focused on structural gamification including elements such as points, levels, and badges as extrinsic motivators to traditional course activities. The current study explored content gamification including narrative, role-play, interactivity, and feedback in an online …


An Investigation Of Student Performance, Student Satisfaction , And Learner Characteristics In Online Versus Face-To-Face Classes--Research, Jennifer L. Vansickle, Chien-Chih Peng, Terry G. Elliott, Karen J. Pierce Jan 2016

An Investigation Of Student Performance, Student Satisfaction , And Learner Characteristics In Online Versus Face-To-Face Classes--Research, Jennifer L. Vansickle, Chien-Chih Peng, Terry G. Elliott, Karen J. Pierce

Kentucky Journal of Excellence in College Teaching and Learning

The purpose of this study was to investigate student performance, student satisfaction, and learner characteristics in online versus face-to-face delivery formats in accounting. Forty-four students, enrolled in either the face-to-face or online section of an accounting course, completed a survey assessing satisfaction, learning outcomes, and learner characteristics. Significant differences were found regarding satisfaction with learning and perception of the instructor. However, online learners displayed similar traits as their face-to-face counterparts. In addition, researchers compared pre-test / post-test, homework, quiz, and exam scores to determine if delivery method affected learning. A significant difference was found between face-to-face and online students in …