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Full-Text Articles in Education

Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb Oct 2014

Nurturing Play-Makers & Active Investigative Agents: Schwartz Tag, Good Video Games And Futures Of Jewish Learning, Owen Gottlieb

Articles

How can an experiential approach to education, in combination with a games-based orientation, help us reach often-elusive educational goals? In many ways the study of games and game design bring us back to tenets of education that we have long known, including the benefits of self-directed learning and project-based work. Games-based design and learning may provide a way to shift the discussion from “What should an educated Jew know?” to “How does a learner develop a taste for Jewish learning and living?”


Critical Experiential Learning And Rhetorical Interventions In New Media Ecologies, Jennifer Niester-Mika Jan 2014

Critical Experiential Learning And Rhetorical Interventions In New Media Ecologies, Jennifer Niester-Mika

Wayne State University Dissertations

This dissertation puts into conversation new media and network theories with the philosophical writings of John Dewey to reconstruct a more relevant and current approach to critical pedagogy that takes into account the shift in socioeconomic power as we move into a control society comprised of immaterial labor. My chapters tackle three different critical pedagogy dilemmas: the neglect of affect, agency in late-capitalism, and critical literacy in new media ecologies. Each chapter defines the dilemma, offers a theoretical response, and details a possible pedagogical application for the composition classroom.


Digital Interactive Games For Assessment: A Study Of The Effectiveness Of A Digital Game As A Measure Of Students' Understanding Of Boolean Logic, Mohammad Ali Haji Jan 2014

Digital Interactive Games For Assessment: A Study Of The Effectiveness Of A Digital Game As A Measure Of Students' Understanding Of Boolean Logic, Mohammad Ali Haji

Electronic Theses and Dissertations

Digital games have been used mostly for entertainment but recently researchers have started to use digital games in other areas such as education and training. Researchers have shown that digital games can provide a compelling, creative, and collaborative environment for learning. However, the popularity of computers and the Internet brings this question to mind: Are the assessment methods falling behind and remaining traditional? Will the traditional methods of learning and knowledge assessment be sufficient for this new generation who are starving for new technology? This study investigates the effectiveness of using a digital interactive game as an assessments method - …