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Game-Based Learning: Examining Factors That Influence K-12 Classroom Usage, Sean Ward
Game-Based Learning: Examining Factors That Influence K-12 Classroom Usage, Sean Ward
Boise State University Theses and Dissertations
Video games have become a popular and accepted part of digital culture and are becoming more accepted as an engaging instructional tool in schools. Integration of games can help develop students’ intrinsic motivation for learning and are a great way for teachers to incorporate student interests and make connections to the curriculum. Classroom usage of digital games is becoming more widespread, but prior research suggests that game-based learning is underutilized as a tool in the teacher toolbox. This study seeks to understand the factors that influence teachers’ decisions to use or not use digital games in their classroom and make …