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Full-Text Articles in Education

A Utility Framework For Selecting Immersive Interactive Capability And Technology For Virtual Laboratories, Shuo Ren Apr 2019

A Utility Framework For Selecting Immersive Interactive Capability And Technology For Virtual Laboratories, Shuo Ren

Computational Modeling & Simulation Engineering Theses & Dissertations

There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a variety of consumer VR electronics have boosted educators and researchers’ interest in using these devices for practicing engineering and science laboratory experiments. However, little is known about how such devices may be well-suited for active learning in a laboratory environment. This …


Development Of Visualization-Animation Software For Learning Transportation Algorithms, Ivan P. Makohon Jul 2016

Development Of Visualization-Animation Software For Learning Transportation Algorithms, Ivan P. Makohon

Computational Modeling & Simulation Engineering Theses & Dissertations

Recognizing the steady decline in US Science Technology Engineering Mathematics (STEM) interests and enrollments, the National Science Foundation (NSF) and the White House have developed national strategies and provided significant budget resources to STEM education research [1-2] in the past years, with the ultimate goals being to improve both the quality and number of highly trained US educators, student workforce in STEM topics, in today’s highly competitive global markets. With the explosion of the internet’s capability and availability, it is even more critical to effectively train this future USA-STEM work-force and/or to develop effective STEM related teaching tools to reach …


Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin Jul 2012

Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin

Computational Modeling & Simulation Engineering Theses & Dissertations

This dissertation examines the research question "How do video game design principles affect learning outcomes in serious games?" This research first develops a theoretical foundation concerning the meaning of the terms "game" and "serious game". This conceptual clarification is broken down into analytic propositions, which state that games have participants, rules, goals and challenges, and synthetic propositions, which state that the games should be intrinsically compelling, provide meaningful choices, and be self encapsulated. Based on these synthetic propositions, three hypotheses were developed. The hypotheses are that games with an enhanced aesthetic presentation, more meaningful choices, or provide player competition will …


Using Decision-Making Techniques In Support Of Simulation Training Transfer Selections, Jane Taylor Bachman Jul 2012

Using Decision-Making Techniques In Support Of Simulation Training Transfer Selections, Jane Taylor Bachman

Computational Modeling & Simulation Engineering Theses & Dissertations

A general methodological approach for determining the selection of military training simulations with respect to military training requirements has not been developed. This thesis undertakes a literature review, which indicated that there was a need for a multi-criteria decision making model to assist acquisition and/or training planners in making training selection decisions. The Analytical Hierarchy Process (AHP) Model was selected from a multi-criteria decision-making model candidate list for evaluation of its efficacy in selecting military training simulations based upon the military training requirements. Four separate trainee populations, Alpha, Beta, Charlie, and Delta, were evaluated. Results from the Alpha study case …


Determining The Utility Of Technology For Education, Brian Spencer Dillon Apr 2010

Determining The Utility Of Technology For Education, Brian Spencer Dillon

Computational Modeling & Simulation Engineering Theses & Dissertations

There is a substantial debate concerning the place of technology in education. This debate has been going on over every technology introduced through at least three millennia although the modern version takes place in journal articles. Technology, in the general sense, is already in the educational arena 1n ways which have become so commonplace that we hardly question them today. More modern technologies, however, meet perpetual resistance in achieving their potential. This paper calls into question the most recent trend in research and suggests a new research paradigm which focuses not only on student achievement, but on a variety of …