Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 2 of 2
Full-Text Articles in Education
Prompt Literacy: A Pivotal Educational Skill In The Age Of Ai, Sai Gattupalli, Robert W. Maloy, Sharon A. Edwards
Prompt Literacy: A Pivotal Educational Skill In The Age Of Ai, Sai Gattupalli, Robert W. Maloy, Sharon A. Edwards
College of Education Working Papers and Reports Series
Prompt literacy signifies a major leap in education, offering a potent tool to interact with generative AI systems. As an emerging necessity in the 21st century and beyond, it encompasses the formulation, interpretation, and analysis of AI prompts. Poised to be foundational for all future generations, this discourse brings to light its emergence in parallel with generative AI and its transformative role in pedagogical contexts for the coming decades and beyond.
Developing A Culturally-Responsive Coding Scheme For Game Design, Sai Gattupalli
Developing A Culturally-Responsive Coding Scheme For Game Design, Sai Gattupalli
College of Education Working Papers and Reports Series
This research seeks to advance culturally-responsive computing education (Eglash et al., 2013) by creating an instrument to systematically analyze manifestations of students’ cultural contexts within the collaborative artifacts they produce using the WL curriculum learning activities. With an aim to develop an analytical “tool” to identify, categorize, describe and study cultural signatures in WL game design rtifacts, the RQ becomes:
RQ: How can Pusch’s seminal framework of cultural dimensions inform systematic analysis methodology to decode students’ localized cultural contexts, worlds views, and self-conceptions reflected through their collaborative game designs using the WearableLearning education technology across 3 countries?