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Full-Text Articles in Education

The Lived Experiences Of Christian Missionaries Who Need To Learn A Foreign Language To Fulfill A Call To Serve In Immersed Settings: A Phenomenological Study, Stephanie Blankenship Dec 2016

The Lived Experiences Of Christian Missionaries Who Need To Learn A Foreign Language To Fulfill A Call To Serve In Immersed Settings: A Phenomenological Study, Stephanie Blankenship

Doctoral Dissertations and Projects

he purpose of this transcendental phenomenological study was to describe the experiences of Christian missionaries living immersed cross-culturally who need to learn a foreign language in order to fulfill a Christian vocational calling. The theories guiding this study were Vygotsky’s (1978) sociocultural theory and Bandura’s (1986) social cognitive theory as pertains to the social aspects and interactions of immersion in second language acquisition. This study was important in offering support and guidance in the ongoing understanding of second language acquisition, in particular to individuals who have answered the Christian call to missions (Dixon et al., 2012; Price, 2013). This study …


The Effect Of Gamification On Elementary Students’ Spanish Language Achievement And Academic Self-Efficacy, Jason Rachels Jul 2016

The Effect Of Gamification On Elementary Students’ Spanish Language Achievement And Academic Self-Efficacy, Jason Rachels

Doctoral Dissertations and Projects

A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of gamification on third and fourth grade students’ Spanish language achievement and student academic self-efficacy. In this study, the primary means of incorporating gamification into the experimental group’s Spanish language instruction was through the use of Duolingo®, a computer and mobile app that uses gamification and adaptive learning technology to teach foreign languages. Students in the control group received their regularly scheduled English L1/Spanish L2 class learning activities. The study was 12 weeks in duration. Students were assessed with a 50 question, multiple-choice English to Spanish and …


The Effect Of Gamification On Elementary Students’ Spanish Language Achievement And Academic Self-Efficacy, Jason Rachels Jul 2016

The Effect Of Gamification On Elementary Students’ Spanish Language Achievement And Academic Self-Efficacy, Jason Rachels

Doctoral Dissertations and Projects

A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of gamification on third and fourth grade students’ Spanish language achievement and student academic self-efficacy. In this study, the primary means of incorporating gamification into the experimental group’s Spanish language instruction was through the use of Duolingo®, a computer and mobile app that uses gamification and adaptive learning technology to teach foreign languages. Students in the control group received their regularly scheduled English L1/Spanish L2 class learning activities. The study was 12 weeks in duration. Students were assessed with a 50 question, multiple-choice English to Spanish and …