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Series

2011

Faculty of Education - Papers (Archive)

Understanding

Articles 1 - 3 of 3

Full-Text Articles in Education

Understanding The Design Context For Australian University Teachers: Implications For The Future Of Learning Design, Susan Bennett, Lisa Thomas, Shirley Agostinho, Lori Lockyer, Jennifer Jones, Barry Harper Jan 2011

Understanding The Design Context For Australian University Teachers: Implications For The Future Of Learning Design, Susan Bennett, Lisa Thomas, Shirley Agostinho, Lori Lockyer, Jennifer Jones, Barry Harper

Faculty of Education - Papers (Archive)

Based on the premise that providing support for university teachers in designing for their teaching will ultimately improve the quality of student learning outcomes, recent interest in the development of support tools and strategies has gained momentum. This article reports on a study that examined the context in which Australian university teachers design in order to understand what role design support tools and strategies could play. In-depth interviews were conducted with 30 academics across 16 Australian universities. The findings suggest that most Australian university teachers have a high degree of flexibility in their design decisions suggesting that opportunities exist for …


Challenging Participants In Target Games Through Teaching Games For Understanding (Tgfu) And Creating And Defining Games, Philip J. Pearson, Paul I. Webb Jan 2011

Challenging Participants In Target Games Through Teaching Games For Understanding (Tgfu) And Creating And Defining Games, Philip J. Pearson, Paul I. Webb

Faculty of Education - Papers (Archive)

Teaching Games for Understanding (TGfU) places an emphasis on the play, where tactical and strategic problems are posed in a modified game environment, ultimately drawing upon students to make decisions. It places the focus of a lesson on the student in a game situation where cognitive skills such as ‘tactics’, decision-making and problem solving are critical....with isolated technique development utilised only when the student recognises the need for it’ (Webb and Thompson, 1998). In addition, games come under various categories: invasion, net/court/wall, striking/fielding and target games. The aim of target games is to get the implement either in or close …


Understanding The Complexity Of Technology Acceptance By Higher Education Students, Sue Bennett, Karl A. Maton, Lisa Carrington Jan 2011

Understanding The Complexity Of Technology Acceptance By Higher Education Students, Sue Bennett, Karl A. Maton, Lisa Carrington

Faculty of Education - Papers (Archive)

It is often claimed that all young people are highly adept with the digital technologies that infuse their lives, and that the way they think and behave has created a new gap between them and their teachers. It is suggested that to bridge this gap and ensure that young people are fully engaged, educators must incorporate digital technology more effectively into teaching and learning. This is problematic, however, because technology has had limited impact on education and has failed to be widely adopted as a learning support across many aspects of school and university education. More needs to be known …