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Series

2011

Instructional Media Design

Purdue University

Articles 1 - 2 of 2

Full-Text Articles in Education

Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov Apr 2011

Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov

Department of Computer Graphics Technology Degree Theses

Serious games are games, whose primary goal is not entertainment, but instead
education (Michael & Chen, 2005). They have the capability of presenting the
educational material into a way that is more engaging than traditional classroom
instruction. The researcher has decided to develop a serious game called
National Pastime. National Pastime is an online role playing game with the main
goal of motivating high school students to learn about the Japanese internment
camps that were established in the United States during World War II. The game
intends to improve the students’ motivation with its engaging story and gameplay.


Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur Jan 2011

Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur

Department of Computer Graphics Technology Degree Theses

The use of technology in the classroom is becoming more widespread, and the area of agronomy is no different. Utilization of various mapping technology is more common in instructional components in the classroom, although the impacts of software usability have not yet been explored. Maps available over the Internet are identified as an area in which usability is not known, nor are there any fixed standards or conventions to govern the display of them. The recently developed mapping prototype is intended to increase accessibility to map data used in class, as well as make it easier to use the data. …