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Full-Text Articles in Education

Avatar - Identity With Intent, John O'Connor, James Neville Jan 2024

Avatar - Identity With Intent, John O'Connor, James Neville

Conference Papers

We don’t often think of identity as a choice, but rather something we are born into by circumstance of birth and inheritance. This paper addresses identity by assertion. Virtual worlds afford the opportunity for a more fluid concept of self: identity with intent. Understanding this approach can empower our actions and results in the virtual and natural worlds. The authors draw on fifteen years teaching this topic in the virtual world of Second Life as part of a class on collaborative online engagement. The term avatar, representing the concrete embodiment of something abstract, originated in Hinduism in the 6th century …


Going The Distance: Best Practices In Designing And Sharing Reusable Learning Objects, Philip Russell Dec 2014

Going The Distance: Best Practices In Designing And Sharing Reusable Learning Objects, Philip Russell

Conference Papers

This paper presents an overview of the suite of online interactive tutorials that have been developed at the Institute of Technology Tallaght (ITT Dublin); with a particular emphasis on best practices for pedagogy and instructional design in terms of creating eLearning tools. The author also details how these learning objects have been made available for reuse on a national and international basis as open educational resources via online repositories.


A Framework For The Comparison Of Virtual Classroom Systems, Daniel Mcsweeney Oct 2010

A Framework For The Comparison Of Virtual Classroom Systems, Daniel Mcsweeney

Conference Papers

The increase in demand for open and distance learning has resulted in many higher education providers investing in virtual classroom systems. These systems can be an essential component in the delivery of flexible and online courses. While many institutions correctly place a greater emphasis on the pedagogical development of flexible courses, poor selection or implementation of virtual classroom software can reduce the pedagogical effectiveness of such courses and in some cases render them unworkable for both lecturing staff and students.

Changes in vendor offerings, the continual evolution of end user technology, developments in mobile devices and improvements in internet infrastructure …


Is One Life Enough? Delivering A Module In Second Life, John O'Connor, Claudia Igbrude May 2010

Is One Life Enough? Delivering A Module In Second Life, John O'Connor, Claudia Igbrude

Conference Papers

The potential of online virtual environments, such as Second Life for delivering remote learning continues to be debated by academics. It would appear to offer particular opportunities to support remote learning in art & design, where there is a particular requirement for live visual interaction.

The School of Art, Design & Printing at the Technological University Dublin (DIT) received funding to develop a module for undergraduate students to test this theory. A five-credit module (under the European Credit Transfer System) received formal approval from the Institute in 2009 and was delivered as a pilot to academic staff who were interested …