Open Access. Powered by Scholars. Published by Universities.®
- Discipline
Articles 1 - 2 of 2
Full-Text Articles in Education
Defining And Measuring Learner-Content Interaction In Digitally Augmented Learning Experiences, Sandra Thatcher Powell
Defining And Measuring Learner-Content Interaction In Digitally Augmented Learning Experiences, Sandra Thatcher Powell
Theses and Dissertations
Using content analysis, researchers reviewed literature to identify the meanings attached to and methods used for measuring learner-content interaction in digitally augmented learning experience. Digitally augmented learning experiences are defined in this dissertation as situations where a learner interacts with content delivered using a computer. Examples include online learning using a desktop, laptop, or mobile device, classroom use of a device to interact with content such as a digital textbook, computer simulation, augmented or virtual reality, smart watch or phone, or other similar educational activities. These activities can be delivered directly from a digital device, over a wireless connection, or …
Deriving Operational Principles For The Design Of Engaging Learning Experiences, Richard Heywood Swan
Deriving Operational Principles For The Design Of Engaging Learning Experiences, Richard Heywood Swan
Theses and Dissertations
The issue of learner engagement is an important question for education and for instructional design. It is acknowledged that computer games in general are engaging. Thus, one possible solution to learner engagement is to integrate computer games into education; however, the literature indicates that pedagogical, logistical and political barriers remain. Another possible solution is to derive principles for the design of engaging experiences from a critical examination of computer game design. One possible application of the derived design principles is that instruction may be designed to be inherently more engaging. The purpose of this dissertation was to look for operational …