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Full-Text Articles in Education

The Effects Of Kahoot! On Vocabulary Acquisition And Retention Of Students With Learning Disabilities And Other Health Impairments, Kathryn Elizabeth Ciaramella Jun 2017

The Effects Of Kahoot! On Vocabulary Acquisition And Retention Of Students With Learning Disabilities And Other Health Impairments, Kathryn Elizabeth Ciaramella

Theses and Dissertations

The purpose of this study was to evaluate the effect of Kahoot! on vocabulary acquisition, evaluate the effect of Kahoot! on vocabulary retention, and determine student satisfaction with using Kahoot! as an intervention. The seven sixth grade students participating in the study were classified with a learning disability or other health impairment and received instruction in a pull-out replacement language arts classroom. A single subject multiple baseline across participants design was utilized. During the baseline phase, data was collected to determine the percentage of vocabulary words each student acquired and retained. During the intervention phase, data was again collected and …


The Perceptions Of Students On A Cooperative, Gamebased Learning Latin Curriculum: An Action Research Study, Jason Dean Blackburn Jan 2017

The Perceptions Of Students On A Cooperative, Gamebased Learning Latin Curriculum: An Action Research Study, Jason Dean Blackburn

Theses and Dissertations

This action research study describes the impact of Operation LAPIS, a cooperative gamebased Latin 1 curriculum, upon student perceptions in a large suburban high school in South Carolina. The game served as an introduction to Latin grammar, vocabulary, and the daily life of a Roman teenager for 15 Latin 1 students who participated in the study. Syntax, vocabulary acquisition, and cultural studies are essential standards-based elements of learning Latin. Students were surveyed regarding their opinions on the game’s approach to grammar, vocabulary, Roman daily life, and game-based learning in general. These surveys produced a quantitative data set that allowed the …


Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana Jan 2017

Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana

Theses and Dissertations

The rise of digital technology has transformed nearly every part of our daily lives, including the way we learn and memorize. Such transformations raise interesting questions for one of the most long-standing and demanding memorization tasks in the world: the memorization of the Islamic holy book, The Qur’an. For Muslims, The Qur’an is a timeless, sacred text, cradling within its covers many profound images, stories, and parables. Despite rigorous research in the fields of game design and memorization techniques, very little work has been done in combining these two areas of research to create a game-based memorization experience of The …