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Full-Text Articles in Education
Pathways To Dropping Out: A Snapshot At Sixth Grade Using Structural Equation Modeling, Allan Lee Aab
Pathways To Dropping Out: A Snapshot At Sixth Grade Using Structural Equation Modeling, Allan Lee Aab
Theses Digitization Project
The purpose of this project is to utilize structural equation modeling to examine student dropout pathways among a diverse minority student population during a critical sixth grade transition.
The End Of Homework: Redefining The Default To Goalwork, Theresa Marie Gomez
The End Of Homework: Redefining The Default To Goalwork, Theresa Marie Gomez
Theses Digitization Project
This study examines whether setting individualized attainable goals are more effective than assigning traditional homework. The author uses the term 'goalwork' to describe individualized goals set by teacher and student which are practiced in place of traditional homework. The research question addressed in this study is whether there is a significant connection between the implementation and use of goalwork and district benchmark assessments.
Recognizing Samoan Students' Cultural Capital In Schools, Sane Aletoni Mataitusi
Recognizing Samoan Students' Cultural Capital In Schools, Sane Aletoni Mataitusi
Theses Digitization Project
This research focused on Samoan parents' and students' perceptions of student success. This research confronts some of the barriers encountered by minority parents and students within the public education system. Recent research on Samoan students identified the struggle many encounter living as a minority group within the dominant societies of Australia, New Zealand and the United States. This study documented multiple pathways toward success that Samoan parents and students within these countries have identified.
The Effectiveness Of Computer Games On Mathematics Learning In Elementary School, Sarah Michelle Lakamp
The Effectiveness Of Computer Games On Mathematics Learning In Elementary School, Sarah Michelle Lakamp
Theses Digitization Project
This study examined the use of mathematics computer games on math achievement as assessed by teachers, tests taken by students and students' attitudes. Students who played recreational games at home and used the computer game at school improved more on the math achievement measure compared to students who only played at home, who only played at school, and who played at neither home nor school, indicating that recreational game playing can prime children to gain more benefits from educational software.