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Full-Text Articles in Education

Mythic Quest: An Analysis Of The Representation Of Women In The Gaming Industry, Mitchell Lohmeier May 2023

Mythic Quest: An Analysis Of The Representation Of Women In The Gaming Industry, Mitchell Lohmeier

Honors Theses

This thesis covers the history of the Gamergate movement, its impact on women working in the video game industry, and how the television show Mythic Quest portrays both through its representation of game developer companies. By taking information and content from episodes in Mythic Quest, to diving deep on research about Gamergate and the history of the gaming industry in the last decade, I found that Mythic Quest effectively depicted the gaming industry and its representation of women. While Mythic Quest explores issues with misogyny in the gaming universe, the show also raised awareness and promoted solutions to solve gender …


Nvidia Corporation: Pc Gaming Industry Strategic Audit, Charlie Peng May 2023

Nvidia Corporation: Pc Gaming Industry Strategic Audit, Charlie Peng

Honors Theses

Nvidia is a semiconductor company focusing on high-performance computer graphics technology. The company designs graphics processing units (GPUs), which are used in a variety of fields such as data centers, artificial intelligence (AI), and gaming. This paper seeks to examine Nvidia’s position within the PC gaming industry. First, PESTEL and Porter’s Five Forces analyses are used to detail the overall PC gaming industry. The next section examines how Nvidia competes through its strategy, resources, and competitive advantages. Finally, future challenges and recommendations to position the company are explored.


College Esports: Grassroots Hobby Turned Unregulated Industry, Grace Ann Alexander Apr 2023

College Esports: Grassroots Hobby Turned Unregulated Industry, Grace Ann Alexander

Honors Theses

When traditional sports teams formed on college campuses, it took decades before they looked anything like college sports teams do today. College football is noted as beginning in 1869 (Parlier, 2022), NCAA formed in 1906, and the NCAA Division I Football Bowl Subdivision launched in 1978 (NCAA, 2023). In 2009, one of the first recorded college esports matches took place. In 2014, Robert Morris Universty started the first varsity-level college esports program. Now, there are an estimated 500 college esports programs amassing thousands of student participants. It took decades, if not a century, for college football to achieve these numbers. …