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Faculty of Education - Papers (Archive)

Understanding

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Full-Text Articles in Education

Understanding The Design Context For Australian University Teachers: Implications For The Future Of Learning Design, Susan Bennett, Lisa Thomas, Shirley Agostinho, Lori Lockyer, Jennifer Jones, Barry Harper Jan 2011

Understanding The Design Context For Australian University Teachers: Implications For The Future Of Learning Design, Susan Bennett, Lisa Thomas, Shirley Agostinho, Lori Lockyer, Jennifer Jones, Barry Harper

Faculty of Education - Papers (Archive)

Based on the premise that providing support for university teachers in designing for their teaching will ultimately improve the quality of student learning outcomes, recent interest in the development of support tools and strategies has gained momentum. This article reports on a study that examined the context in which Australian university teachers design in order to understand what role design support tools and strategies could play. In-depth interviews were conducted with 30 academics across 16 Australian universities. The findings suggest that most Australian university teachers have a high degree of flexibility in their design decisions suggesting that opportunities exist for …


Challenging Participants In Target Games Through Teaching Games For Understanding (Tgfu) And Creating And Defining Games, Philip J. Pearson, Paul I. Webb Jan 2011

Challenging Participants In Target Games Through Teaching Games For Understanding (Tgfu) And Creating And Defining Games, Philip J. Pearson, Paul I. Webb

Faculty of Education - Papers (Archive)

Teaching Games for Understanding (TGfU) places an emphasis on the play, where tactical and strategic problems are posed in a modified game environment, ultimately drawing upon students to make decisions. It places the focus of a lesson on the student in a game situation where cognitive skills such as ‘tactics’, decision-making and problem solving are critical....with isolated technique development utilised only when the student recognises the need for it’ (Webb and Thompson, 1998). In addition, games come under various categories: invasion, net/court/wall, striking/fielding and target games. The aim of target games is to get the implement either in or close …


Understanding The Complexity Of Technology Acceptance By Higher Education Students, Sue Bennett, Karl A. Maton, Lisa Carrington Jan 2011

Understanding The Complexity Of Technology Acceptance By Higher Education Students, Sue Bennett, Karl A. Maton, Lisa Carrington

Faculty of Education - Papers (Archive)

It is often claimed that all young people are highly adept with the digital technologies that infuse their lives, and that the way they think and behave has created a new gap between them and their teachers. It is suggested that to bridge this gap and ensure that young people are fully engaged, educators must incorporate digital technology more effectively into teaching and learning. This is problematic, however, because technology has had limited impact on education and has failed to be widely adopted as a learning support across many aspects of school and university education. More needs to be known …


Understanding The Need: Using Collaboratively Created Draft Guiding Principles To Direct Online Synchronous Learning In Indigenous Communities, Michelle J. Eady, Stuart Woodcock Jan 2010

Understanding The Need: Using Collaboratively Created Draft Guiding Principles To Direct Online Synchronous Learning In Indigenous Communities, Michelle J. Eady, Stuart Woodcock

Faculty of Education - Papers (Archive)

This article reports on the experience of members of an Australian Aboriginal community as they used synchronous computer technologies to enhance their literacy learning. The aspiration to learn meaningful and relevant literacy and computer skills was discussed in focus groups, as well as the need to articulate the group’s position within the wider community, the value of the wisdom of the Elders, and the importance of the dissemination of traditional language and Aboriginal knowledge. Educational integrity was deeply embedded in the project’s approach to the Aboriginal learning experience, and included ensuring respect for cultural needs and traditions, as well as …


Beyond The 'Digital Natives' Debate: Towards A More Nuanced Understanding Of Students' Technology Experiences, Susan J. Bennett, Karl A. Maton Jan 2010

Beyond The 'Digital Natives' Debate: Towards A More Nuanced Understanding Of Students' Technology Experiences, Susan J. Bennett, Karl A. Maton

Faculty of Education - Papers (Archive)

The idea of the ‘digital natives’, a generation of tech-savvy young people immersed in digital technologies for which current education systems cannot cater, has gained widespread popularity on the basis of claims rather than evidence. Recent research has shown flaws in the argument that there is an identifiable generation or even a single type of highly adept technology user. For educators, the diversity revealed by these studies provides valuable insights into students’ experiences of technology inside and outside formal education. While this body of work provides a preliminary understanding, it also highlights subtleties and complexities that require further investigation. It …


Promoting Physical Activity Through Teaching Games For Understanding In Undergraduate Teacher Education, Kim Mckeen, Paul I. Webb, Philip J. Pearson Jan 2007

Promoting Physical Activity Through Teaching Games For Understanding In Undergraduate Teacher Education, Kim Mckeen, Paul I. Webb, Philip J. Pearson

Faculty of Education - Papers (Archive)

Physical education teachers play a significant role in influencing the likelihood that their students will engage in lifelong physical activity. However, with declining physical activity levels, particularly amongst young people, and the increased prevalence of obese and overweight children and adolescents, promoting lifelong physical activity is one of the many challenges currently facing physical education teachers. Teachers are required to engage students in quality learning opportunities to develop prescribed learning outcomes and skills, and make the experience enjoyable to enthuse young people to be physically active. This study examines whether teaching games for understanding (TGfU) and technique based pedagogy models …


Games For Understanding In Pre Service Teacher Education: A 'Game For Outcome' Approach For Enhanced Understanding Of Games, Gregory J. Forrest, Paul Webb, Phil Pearson Jan 2007

Games For Understanding In Pre Service Teacher Education: A 'Game For Outcome' Approach For Enhanced Understanding Of Games, Gregory J. Forrest, Paul Webb, Phil Pearson

Faculty of Education - Papers (Archive)

Teaching Games for Understanding (TGfU) is a games based pedagogical model aimed at generating greater understanding of all aspects of games, while increasing physical activity levels, motivation and enjoyment in physical education lessons. Bunker and Thorpe (1982) developed the original model as an alternative to the traditional approach predominantly used in coaching and teaching in physical education (Werner, Thorpe and Bunker 1996). Awareness of its value as a pedagogical model and as a viable alternative to traditional directive approaches has been limited within the teaching and wider coaching community in Australia over the ten years since Game Sense workshops were …


Looking Back To Look Forward: Understanding The Present By Revisiting The Past: An Australian Perspective, Janice B. Turbill, Brian L. Cambourne Jan 2007

Looking Back To Look Forward: Understanding The Present By Revisiting The Past: An Australian Perspective, Janice B. Turbill, Brian L. Cambourne

Faculty of Education - Papers (Archive)

Cambourne and Turbill trace the growth, change and finally marginalisation of progressive approaches to literacy education by examining whole language philosophy in Australia from the 1960s to the present. Using a critical lens, Cambourne and Turbill describe how whole language has been positioned throughout the last nearly 50 years in terms of curriculum, pedagogy, and assessment. Cambourne and Turbill offer a personal history of whole language in Australia and draw connections of the educational changes occurring in their country to other western democracies. Their insights are valuable in order to examine other grass roots programs and to better understand how …


Teaching Games For Understanding (Tgfu); A Model For Pre Service Teachers, Gregory J. Forrest, Paul I. Webb, Philip J. Pearson Jan 2006

Teaching Games For Understanding (Tgfu); A Model For Pre Service Teachers, Gregory J. Forrest, Paul I. Webb, Philip J. Pearson

Faculty of Education - Papers (Archive)

Teaching Games for Understanding (TGfU) has been present in the Australian sporting community for the last ten years and more recently as the focus of physical education lessons in some Australian schools’ curriculum, especially in NSW. However, the effectiveness of TGfU as a teaching method is limited by the skill of its practitioners in developing the appropriate games and questions to generate understanding opportunities for their students. If practitioners do not develop these skills, there may be limited opportunities for their students to gain skills in critical analysis, deep knowledge and deep understanding, essential in any productive pedagogy.


Use Of Visualisation Software To Support Understanding Of Chemical Equilibrium: The Importance Of Appropriate Teaching Strategies, Anula Weerawardhana, Brian Ferry, Christine A. Brown Jan 2006

Use Of Visualisation Software To Support Understanding Of Chemical Equilibrium: The Importance Of Appropriate Teaching Strategies, Anula Weerawardhana, Brian Ferry, Christine A. Brown

Faculty of Education - Papers (Archive)

This paper describes the results of a study in which a group of science pre-service teachers used computer-based visualisation software resources to develop teaching strategies and lessons that would support the development of students’ conceptual understanding of chemical equilibrium. They used SMV: CHEM, VisChem and chemistry software packaged with textbooks. The goal was to assist science/chemistry teachers to design lessons that would overcome known difficulties in developing students’ understanding. Four teaching strategies of one teaching team are described in detail to illustrate the multifaceted nature of the way in which the software resources were used in lessons. Such a process …


Teaching Games For Understanding - 10 Years In Australia, Philip J. Pearson, Paul I. Webb, Kim Mckeen Jan 2006

Teaching Games For Understanding - 10 Years In Australia, Philip J. Pearson, Paul I. Webb, Kim Mckeen

Faculty of Education - Papers (Archive)

TGfU was introduced to the Australian sporting community in 1996, through workshops presented by Rod Thorpe who was visiting from Loughborough University, England. Now, 10 years on, with the concept having been the focus of many coaching workshops and professional development sessions for physical education teachers and sports coaches, one would expect that TGfU would be well known and utilised among these groups.

This paper reports on the knowledge, understanding and experience that first year physical and health education students at an Australian university have on TGfU. Seventy students were surveyed by questionnaire and then actively engaged in a variety …


A Model For Professional Development Of Teaching Games For Understanding For Teachers In New South Wales, Australia, Paul I. Webb, Philip J. Pearson, Kim Mckeen Jan 2006

A Model For Professional Development Of Teaching Games For Understanding For Teachers In New South Wales, Australia, Paul I. Webb, Philip J. Pearson, Kim Mckeen

Faculty of Education - Papers (Archive)

With the advent of a new syllabus for secondary schools (years 7-10) and a quality teaching focus in New South Wales schools the Australian Council of Health, Physical Education and Recreation (ACHPER, New South Wales) determined that there was a need for the professional development of teachers in teaching games for understanding (TGfU) and relating this to the new syllabus. The result was a full day professional development workshop for teachers of which five have been held and which approximately 200 teachers have attended. This paper will address the content of the workshop and respondents comments about the workshop.

The …


Understanding And Teaching Students With Asperger's Syndrome As Individuals, Deslea M. Konza Jan 2005

Understanding And Teaching Students With Asperger's Syndrome As Individuals, Deslea M. Konza

Faculty of Education - Papers (Archive)

Students diagnosed with Asperger’s Syndrome are being reported with increasing frequency in classrooms throughout the Western world (Barnhill, 2001; Safran, 2001), yet many teachers have limited understanding of the condition, or of appropriate strategies for the successful inclusion of students with this diagnosis. There are now increasing calls for teachers to become aware of the nature of this Syndrome, and of strategies to facilitate the learning of students with this diagnosis in regular classrooms (Myles, 1998; Attwood, 1998). While it is imperative that teachers acquire broad information about the condition, this does not preclude the need to be closely attuned …


The Contribution Of 3d Environments To Conceptual Understanding, Barney Dalgarno, John Hedberg, Barry Harper Jan 2002

The Contribution Of 3d Environments To Conceptual Understanding, Barney Dalgarno, John Hedberg, Barry Harper

Faculty of Education - Papers (Archive)

This paper explores the potential learning benefits of 3D Learning Environments (3DLEs). It presents definitions of key terms and analyses the learner-computer interactions facilitated by 3DLEs, in order to identifj! the unique characteristics of such environments It is argued that the most important potential contribution of 3DLEs to conceptual understanding is through facilitation of spatial knowledge development. The effectiveness of3DLEsfor spatial learning is discussed, drml'ing on7iterature from a range ofdisciplines. Aspects ofa research agenda are identified including exploration of the characteristics of 3DLEs that are most important for spatial learning along with issues in designing appropriate lem71ing tasks.