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Full-Text Articles in Education

Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek Dec 2018

Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek

Faculty and Research Publications

Three-dimensional (3-D) virtual environments have key affordances that can improve learning, particularly when context, culture, and pedagogical aims are aligned to a given learning situation. One challenge in detailing effective uses of 3-D virtual environments in teaching and learning contexts is that the design judgments involved are not always made explicit. We argue that the transparency of design judgments, as it relates to the use of 3-D virtual environments, are critically important. This article advances scholarship of emerging technologies by detailing the design judgments of a university instructor within a Design for Social Impact cross-disciplinary course. To address learner needs …


Animated Database Courseware: Using Animations To Extend Conceptual Understanding Of Database Concepts, Meg Murray, Mario Guimaraes Dec 2008

Animated Database Courseware: Using Animations To Extend Conceptual Understanding Of Database Concepts, Meg Murray, Mario Guimaraes

Faculty and Research Publications

Teaching abstract concepts can be best supported with supplemental instructional materials such as software animations. Visualization and animations have been shown to increase student motivation and help students develop deeper understandings. Through an NSF funded CCLI grant, a set of animations to support the teaching of database concepts is being developed and made freely available. Current modules available cover areas such as database design, interactive SQL, stored procedures and triggers, transactions and database security. In this paper, we provide an overview of the Animated Database Courseware (ADbC) as well as provide examples of how this software might be utilized in …


An Exploratory Overview Of Teaching Computer Game Development, Mario Guimaraes, Meg C. Murray Oct 2008

An Exploratory Overview Of Teaching Computer Game Development, Mario Guimaraes, Meg C. Murray

Faculty and Research Publications

The computer game industry has exploded reaching sales of several billion dollars a year and, consequently, a majority of college students are familiar with the gaming environment. In fact, videogame development has been cited as one way to motivate students to explore the world of Computer Science. However, most videogames are extremely complex computer programs created by a team of developers including programmers and graphic artists and represent thousands of hours of work. Fortunately there are software tools available that provide a way for simple computer games to be created fairly easily using a building block approach. This paper discusses …


Learner-Centered Assignments In Computer Literacy, Martha E. Myers, Meg C. Murray, Mario Guimaraes, Debra B. Geist Dec 2007

Learner-Centered Assignments In Computer Literacy, Martha E. Myers, Meg C. Murray, Mario Guimaraes, Debra B. Geist

Faculty and Research Publications

Literacy is a concept that is understood to be the identifier of an educated populace. In today's world, literacy includes computer literacy, as well as language and quantitative literacy. This paper describes exercises developed to improve first year students' computer literacy through more learner-centered engagement. Exercises are designed to support learner-centered goals of independent and responsible learners, appropriate breadth and depth of content, teacher as facilitator, and assessment woven into learning. Exercise topics include purchase of a personal computer, basic logic via spreadsheets, an annotated bibliography built with electronic resources, and an integrated assignment customized by and for each student.