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Full-Text Articles in Education

An Evaluation Of Gamification To Assess Students’ Learning On Their Understanding Of First Year Computer Science Programming Module, Daniel Gebremichael Jan 2016

An Evaluation Of Gamification To Assess Students’ Learning On Their Understanding Of First Year Computer Science Programming Module, Daniel Gebremichael

Dissertations

This research examines the use of gamification to develop an assessment tool, to assess students’ learning of a first year computer science module. The students’ undertaking of the first semester Programming and Algorithms module in 2015 were assessed on their knowledge of the programming language Python. The incorporation of gamification when assessing students can have various potential benefits. The research aims to identify these benefits and issues. Assessments and games have almost opposite effects on opinions on people, as games are usually expected to have an entertainment value but this is not the case for assessments. The research examines if …


Toward A More Perfect Definition Of Learning: Using Biomarkers To Predict And Assess Learning Performance, Samuel J. Hunt Aug 2014

Toward A More Perfect Definition Of Learning: Using Biomarkers To Predict And Assess Learning Performance, Samuel J. Hunt

Dissertations

This study seeks to establish groundwork for a new definition of learning based on neurogenesis capable of guiding future educational policy and practice. The purpose of the research was to: (1) produce separate increases in neurogenesis and intelligence, (2) measure the changes in neurogenesis using protein biomarkers, and (3) correlate increases in levels of the protein biomarkers with increases in intelligence. The study employed a randomized pretest-posttest, control/comparison group research design. Thirty-eight fourth- and fifth-grade students with diverse academic needs were divided into three experimental groups: chess, exercise, and combined; with an additional control group. Pre-post measures included intelligence (RSPM) …