Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Education

“87% Missing”: Preserving Video Game History In A Canadian Copyright Context, Amelia Clarkson, Magnus Berg Apr 2024

“87% Missing”: Preserving Video Game History In A Canadian Copyright Context, Amelia Clarkson, Magnus Berg

Digital Initiatives Symposium

In 2020, the University of Toronto Mississauga campus library acquired the largest collection of video games in Canada from prolific collector Syd Bolton, whose vision was for it to not only be preserved but also playable and publicly accessible. Over the past three years, the collections team has been processing the collection to facilitate access onsite, and in 2024 aims to begin the next step of digitally preserving the collection. In the summer of 2023, the Video Game History Foundation and the Software Preservation Network co-authored a report on the dire state of availability of classic games, with the goal …


Expanding Access To Biodiversity Literature, Patrick Randall May 2017

Expanding Access To Biodiversity Literature, Patrick Randall

Digital Initiatives Symposium

Expanding Access to Biodiversity Literature (EABL) is an IMLS-funded grant designed to enhance the collection of the Biodiversity Heritage Library (BHL), a digital library providing open access to over 50 million pages of legacy biodiversity literature.

BHL's collection is built on the digitized holdings of its member libraries, typically large research universities, natural history museums, and other well-funded organizations. EABL, however, solicits content outside the BHL consortium; small organizations that often lack the resources for cataloging and digitization nevertheless have valuable and unique literature to contribute. This has created new challenges for BHL workflows, as well as opportunities for novel …