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Full-Text Articles in Education

The Open Source Composition Space, Carly Finseth Aug 2015

The Open Source Composition Space, Carly Finseth

Carly Finseth

This paper integrates composition theory with pedagogical practice in order to redefine what is traditionally viewed as the `writing classroom.' Specifically, it explores a new way of considering composition as both a term and a cultural ideology that encompasses many forms of creative expression: traditional alphabetic texts, digital alphabetic texts, multimodal texts such as videos and podcasts, and programming code. The work explores a pedagogical model that can be used to teach composition in its various forms. It also examines what it means to instruct in a classroom in today's digital age by incorporating ideas from traditional classroom teaching, online …


How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This presentation describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth Sep 2014

How Games Work: Exploring The Instructional Design Of Diablo Iii, Carly Finseth

Carly Finseth

This paper describes a portion of a three-part case study designed to research the instructional patterns that occur within role-playing games (RPGs). It presents a set of nine heuristics for learning in RPGs and analyzes how and where those heuristics occur within the game Diablo III. The findings from the study include an overview of a cyclical learning pattern that occurs with RPGs, as well as theoretical and practical implication for both industry and academic contexts.


Methodologies As Message: Exploring Four Unique Approaches To Pedagogical Research And Their Application To Programmatic Change, Carly Finseth, Kate Crane, Samuel Howard, Ronda Wery Aug 2014

Methodologies As Message: Exploring Four Unique Approaches To Pedagogical Research And Their Application To Programmatic Change, Carly Finseth, Kate Crane, Samuel Howard, Ronda Wery

Carly Finseth

Our panel discussed innovative research methodologies as they related to curriculum design and pedagogy--specifically how these methodologies can inform the strategies that technical communication program administrators might employ to assess, adapt, and improve their programs.


Facing The Interface: Evolving Practices For User-Centered Teaching And Learning, Ronda Wery, Kate Crane, Carly Finseth, Ana Krahmer Jun 2014

Facing The Interface: Evolving Practices For User-Centered Teaching And Learning, Ronda Wery, Kate Crane, Carly Finseth, Ana Krahmer

Carly Finseth

Facing the Interface: Evolving Practices for User-Centered Teaching and Learning: Interface is communication, functioning as the bridge between messenger, message, and audience. However, those who manage the interface also manage communication, creating a power imbalance within learning environments. Recognizing and interrogating power dynamics within a course interface and distributing power among interface designers, teachers, and students can enhance the communication situation to support a more participatory writing classroom. This panel considers how classroom spaces and technologies serve as interfaces that mediate classroom communication between instructors and students by examining interfaces for online class discussions, modes for syllabi delivery, interactivity of …


Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth Jan 2014

Choose Your Origin: A Games-Based Approach To "Partnering" A Digital Writing Curriculum, Carly Finseth

Carly Finseth

No abstract provided.


Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth Dec 2013

Using Games To Make Something: Of Our Students, Our Pedagogies, Our Field. A Review Essay Of Gee & Hayes (2011), Squire (2011), Steinkuehler Et Al (2012), And Thomas & Brown (2011), Carly Finseth

Carly Finseth

If there’s one thing that writing instructors are known for it’s innovation. Compositionists, because of our connection between academia and industry, the humanistic and the technical, the creative and the practical, are often some of the first to explore and adopt new technologies. In this review essay, I introduce how games and digital technologies can help our students “make” new thing. Understanding how games can link with literary practices, multimodal composition, creativity, problem solving, critical thinking, and more can help researchers in rhetoric and composition make important contributions to our field: Make games with the knowledge of what actually works …