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Articles 1 - 15 of 15
Full-Text Articles in Education
Integrating Physical Activity Data Technologies Into Elementary School Classrooms, Victor R. Lee, Jonathan M. Thomas
Integrating Physical Activity Data Technologies Into Elementary School Classrooms, Victor R. Lee, Jonathan M. Thomas
Instructional Technology and Learning Sciences Faculty Publications
This paper describes an iteration of a design-based research project that involved integrating commercial physical activity data (PAD) sensors, such as heart rate monitors and pedometers, as technologies that could be used in two fifth-grade classrooms. Design-based research involves the development, implementation and study of new learning interventions in real-world contexts with the goal of elaborating principles or guidelines relevant to the design of new technologies and learning experiences. The current project involved the implementation of PAD technology-supported learning activities in two fifth-grade classrooms where students pursued investigations related to the distances that they walk, the relationship between heights and …
Using Mixed-Reality Technology To Teach Techniques For Administering Local Anesthesia, Kami M. Hanson
Using Mixed-Reality Technology To Teach Techniques For Administering Local Anesthesia, Kami M. Hanson
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The ability to perform local anesthesia on dental patients is an important clinical skill for a dental hygienist. When learning this procedure in an academic situation, students often practice on their peers to build their skills. There are multiple reasons why the peer practice is not ideal; consequently, educators have sought the means to simulate the practice of local anesthetic procedures without endangering others. Mixed-reality technologies offer a potential solution to the simulated procedure problem. The purpose of this research was to determine if students could learn the techniques for providing local anesthesia using a mixed-reality system that allows them …
Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu
Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
This research examined teachers' online behaviors while using a digital library service—the Instructional Architect (IA)—through three consecutive studies. In the first two studies, a statistical model called latent class analysis (LCA) was applied to cluster different groups of IA teachers according to their diverse online behaviors. The third study further examined relationships between teachers' demographic characteristics and their usage patterns. Several user clusters emerged from the LCA results of Study I. These clusters were named isolated islanders, lukewarm teachers, goal-oriented brokers, window shoppers, key brokers, beneficiaries, classroom practitioners, and dedicated sticky users. …
The Impact Of Study Skills Courses On Academic Self-Efficacy In College Students, Brenna M. Wernersbach
The Impact Of Study Skills Courses On Academic Self-Efficacy In College Students, Brenna M. Wernersbach
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
Colleges across the nation are increasingly interested in improving retention of students. Many universities have begun offering workshops and courses targeted at improving study skills in academically underprepared students with the goal of helping students succeed in higher education and continue enrollment. The impact of such courses on study skills themselves has been supported, but prior research has not examined the courses impact on students' beliefs about their ability to succeed in college–that is, their levels of academic self-efficacy. This study examined pre- and post-test levels of academic self-efficacy in college students enrolled in a study skills course in comparison …
Critical Issues In Middle And Secondary Mathematics Placement: A Case Study, Morgan E. Summers
Critical Issues In Middle And Secondary Mathematics Placement: A Case Study, Morgan E. Summers
Undergraduate Honors Capstone Projects
This qualitative research project focuses on the issues facing middle and secondary mathematics placement through an extensive literature review as well as a case study of a local school district. As students move from elementary school to middle and secondary schools, they are placed into classes that appear to be based on ability. One of the driving questions of this project is how is this ability level determined? Through an in-‐depth look at one school district, it is found that a primary source of information is both norm-‐referenced and criterion-‐referenced assessments given to students in fifth and eighth grades. In …
The Role Of Student Gender For Determining The Impact Of A Pedagogical Agent, Yanghee Kim, J. Lim
The Role Of Student Gender For Determining The Impact Of A Pedagogical Agent, Yanghee Kim, J. Lim
Yanghee Kim
This study was to understand how male and female teenage students reacted differently to the presence of a pedagogical agent (an animated human-like character) in a computer-based algebra-learning environment. The study first examined, in classroom experiments, if learner gender would be a determining factor for the effectiveness of a pedagogical agent on learner attitudes and learning. Next, in-depth interviews inquired into the two groups of students’ perspectives of their agent’s role for their learning and affect.
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …
Modeling Teacher Ratings Of Online Resources: A Human-Machine Approach To Quality, Mimi Recker, Heather Leary, Andrew Walker, Anne R. Diekama, Philipp Wetzler, Tamara Sumner, James Martin
Modeling Teacher Ratings Of Online Resources: A Human-Machine Approach To Quality, Mimi Recker, Heather Leary, Andrew Walker, Anne R. Diekama, Philipp Wetzler, Tamara Sumner, James Martin
Instructional Technology and Learning Sciences Faculty Publications
In education, the scalable deployment of media-rich online resources supports peer production in ways that promise to radically transform teaching and learning (CRA, 2005; Pea et al., 2008). Online educational repositories such as the Digital Library for Earth Systems Education (DLESE.org) and the National Science Digital Library (NSDL.org) collect and curate online learning resources created for a wide range of educational audiences and subject areas (McArthur & Zia, 2008). Through a simple, web-based authoring tool, called the Instructional Architect (IA.usu.edu) teachers locate and share educational resources and activities in an IA project. These IA projects can then be viewed, copied, …
Teaching Use Of Digital Primary Sources For K-12 Settings, Anne R. Diekama, Heather Leary, Sheri Haderlie, Connie Woxland
Teaching Use Of Digital Primary Sources For K-12 Settings, Anne R. Diekama, Heather Leary, Sheri Haderlie, Connie Woxland
Instructional Technology and Learning Sciences Faculty Publications
This paper describes learning outcomes of a three-day workshop on integrating primary sources into K-12 teaching. The short curriculum — intended for teams of teachers and school librarians — combined visits to a museum and a library's special collections with an introduction to significant national and local digital collections of primary sources. The paper draws on focus group data, reflection papers, and a conference presentation by the workshop participants as well as curricular artifacts presented to the workshop instructors. Using their workshop experience, teachers integrated digitized primary sources into their curricula thereby creating quality instructional content that engaged students' interest. …
Designing For Problem Based Learning: A Comparative Study Of Technology Professional Development, Andrew Walker, Mimi Recker, Brooke Robertshaw, Jeffrey Olsen, Linda Sellers, Heather Leary, Yu-Chun Kuo, Lei Ye
Designing For Problem Based Learning: A Comparative Study Of Technology Professional Development, Andrew Walker, Mimi Recker, Brooke Robertshaw, Jeffrey Olsen, Linda Sellers, Heather Leary, Yu-Chun Kuo, Lei Ye
The Instructional Architect Research Group
No abstract provided.
Integrating Technology And Problem-Based Learning: A Mixed Methods Study Of Two Teacher Professional Development Designs, Andrew Walker, Mimi Recker, Brooke Robertshaw, Jeffrey Olsen, Heather Leary, Lei Ye, Linda Sellers
Integrating Technology And Problem-Based Learning: A Mixed Methods Study Of Two Teacher Professional Development Designs, Andrew Walker, Mimi Recker, Brooke Robertshaw, Jeffrey Olsen, Heather Leary, Lei Ye, Linda Sellers
The Instructional Architect Research Group
No abstract provided.
Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu, Mimi Recker
Understanding Teacher Users Of A Digital Library Service: A Clustering Approach, Beijie Xu, Mimi Recker
Instructional Technology and Learning Sciences Faculty Publications
This article describes the Knowledge Discovery and Data Mining (KDD) process and its application in the field of educational data mining (EDM) in the context of a digital library service called the Instructional Architect (IA.usu.edu). In particular, the study reported in this article investigated a certain type of data mining problem, clustering, and used a statistical model, latent class analysis, to group the IA teacher users according to their diverse online behaviors. The use of LCA successfully helped us identify different types of users, ranging from window shoppers, lukewarm users to the most dedicated users, and distinguish the isolated users …
The Uva Bay Game:Complex Systems, Interdisciplinary Collaboration, And Institutional Renewal, J. Plank, David F. Feldon, W. Sherman, J. Elliott
The Uva Bay Game:Complex Systems, Interdisciplinary Collaboration, And Institutional Renewal, J. Plank, David F. Feldon, W. Sherman, J. Elliott
Instructional Technology and Learning Sciences Faculty Publications
Research-intensive universities enjoy—or suffer—a paradoxical reputation: They are thought to be dedicated to both cutting-edge research and to the preservation of the canon. They are seen as broad and diverse communities of scholars with a vibrant collective intellectual life, yet also as silos of disciplinary entrenchment. Most significantly, they are thought of as places where the complex problems of our society are studied intensely but from which solutions are rarely forthcoming.
Aligning Game Activity With Educational Goals: Following A Constrained Design Approach To Instructional Computer Games, Brett E. Shelton, Jon Scoresby
Aligning Game Activity With Educational Goals: Following A Constrained Design Approach To Instructional Computer Games, Brett E. Shelton, Jon Scoresby
Instructional Technology and Learning Sciences Faculty Publications
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of alignment. We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom to see if the designed alignments were realized in the classroom. Results from observations and collected design artifacts suggest the alignment theory created extra challenges and rewards for the game designers. They encountered tensions between creating an exciting game-like atmosphere with inventive programming techniques while …
Negotiating The "Relevant" In Culturally Relevant Mathematics, N. Enyedy, J. Danish, Deborah A. Fields
Negotiating The "Relevant" In Culturally Relevant Mathematics, N. Enyedy, J. Danish, Deborah A. Fields
Instructional Technology and Learning Sciences Faculty Publications
One approach to promoting successful engagement of underrepresented groups in mathematics classrooms is Culturally Relevant Pedagogy (CRP). However, it has been argued that CRP risks essentializing students or watering down academic content. We report our analysis of a case study of a group of three 6th grade students who took part in a 6-week mathematics curriculum. This curriculum used Geographical Information System (GIS) maps to engage students in designing personally meaningful research projects while learning about measures of central tendency (i.e., learning statistics). The case study was chosen as representative of how students in this urban classroom (47 total) successfully …