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Full-Text Articles in Education

Technology Meets Body, Body Meets Techology, Victor R. Lee Jan 2015

Technology Meets Body, Body Meets Techology, Victor R. Lee

Victor R Lee

This chapter is an introduction to the larger edited volume. The primary goal of this chapter is to overview the different ways in which the body is thought of as essential for learning, also known as the embodiment or embodied cognition perspective, and to situate that perspective against behaviorism, cognitivism, constructivism, and sociocultural learning theories. A brief overview of the chapters in the volume is also provided.


Designing For Problem-Based Learning: A Comparative Study Of Technology Professional Development, Lei Ye, Andrew Walker, Mimi Recker, M. Brooke Robertshaw, Linda Sellers, Heather Leary May 2012

Designing For Problem-Based Learning: A Comparative Study Of Technology Professional Development, Lei Ye, Andrew Walker, Mimi Recker, M. Brooke Robertshaw, Linda Sellers, Heather Leary

Instructional Technology and Learning Sciences Faculty Publications

Despite of much focus on professional development aimed specifically at developing teachers' technology integration skills, rigorous studies of effective PD (professional development) are lacking. Evidence is also lacking on how these skills can best be integrated with pedagogical and content knowledge to improve student learning. The purpose of this article is to present two "design-oriented" TTPD (technology-related teacher professional development) designs and investigate the designs' impact on teachers. In one TTPD (tech-only), teachers learned technology skills to create activities using online learning resources. In the other (tech+PBL), teachers learned to create PBL (problem-based learning) activities using online resources. All teachers …


The Effects Of Pedagogical Agents On Listening Anxiety And Listening Comprehension In An English As A Foreign Language Context, Young-Ah Ko Dec 2010

The Effects Of Pedagogical Agents On Listening Anxiety And Listening Comprehension In An English As A Foreign Language Context, Young-Ah Ko

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

This study aimed to explore the impact of pedagogical agents in computer-based listening instruction on EFL students' listening anxiety levels and listening comprehension skills. A total of 66 Korean college students received computer-based listening instruction. Students were randomly assigned to one of three conditions: American agent condition, Korean agent condition, or no-agent condition. Additional data sources were included in the experimental design in order to investigate students' learning experience more thoroughly.

Results indicated that there were no statistical differences in listening anxiety levels and listening comprehension skills between students who worked with the agent and students who worked without the …


The Effects Of Pedagogical Agents On Mathematics Anxiety And Mathematics Learning, Quan Wei May 2010

The Effects Of Pedagogical Agents On Mathematics Anxiety And Mathematics Learning, Quan Wei

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

The purpose of this study was to investigate the impact of the mathematics anxiety treatment messages in a computer-based environment on ninth-grade students' mathematics anxiety and mathematics learning. The study also examined whether the impact of the treatment messages would be differentiated by learner's gender and by learner's prior mathematics anxiety levels (High vs. Medium vs. Low). Participants were 161 ninth-grade students, who took a required introductory algebra class in a public high school neighboring Utah State University. The learning environment was integrated with a pedagogical agent (animated human-like character) as a tutor. This study employed a pretest and posttest …


Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton Oct 2008

Problem-Based Educational Games: Connections, Prescriptions, And Assessment, Andrew Walker, Brett E. Shelton

Instructional Technology and Learning Sciences Faculty Publications

The overwhelming success of the commercial game market has brought increased attention to emerging work in educational game design. Much of the existing work in educational games a strong similarity to the field of Problem-Based Learning (PBL), which has a rich history of conceptual literature as well as empirical investigations. Despite apparent similarities between the two fields, there has been no formal effort to explore the connections between them. This conceptual paper examines the basic tenants of PBL with an eye toward making prescriptive recommendations for the design and use of problem-based educational games. Examples within existing educational games are …